244,537 Commits over 3,898 Days - 2.61cph!
vm bota bag source anim updates
vm bota bag - made drinking/ emptying/ collecting loopable anims
Refactoring the network player stuff.
Fixed a bug with cabinet frame buffering.
Scene stuff and material consistency
Now using `SnapshotBuffer` for cabinet streaming.
Added transmission boost (0..2) to ST shaders
Added temporary experimental ST shaders using Smoothness+Transmission instead of Specular+Transmission; "Rust/Nature/SpeedTree 2"
created test_court floor in zbrush, created low poly version
Updated riverside and roadside spawn filters
Implemented `SnapshotBuffer<TSnapshot>`, now used for player updates.
Material consistency tweaks, and tree updates
Deleted old vm bota bag deploy anim
Set up vm bota bag anim controller with new anims & behaviour
added tennis_ball_rock to unity scene and set up shader
Merge branch 'master' of arcade
Removed reference to a non-existent `Facepunch` project.
Merge branch 'master' of arcade
Ignore image effect warnings on dedicted server
Added additional first pass bota bag vm anims
Updated RustNative with some optimizations
Network protocol++
Fixed top tier block upgrade costs
Path / bridge tweaks and fixes
Conditional mesh work ~~ metal skin
Fixed hurt overlay being disabled