244,541 Commits over 3,898 Days - 2.61cph!
Conditional mesh work ~~ metal skin
Fixed hurt overlay being disabled
Reduced minimum distance between two rad towns
Conditional mesh work ~~ armored skin
Fixed the cause of a metric ton of road network generation weirdness
Only generate roads of a certain length, discard super short ones
Added graphics.lodbias
Added NearbyEntities to camera
Made conditional models only care about nearby entities (fixes holes in foundations)
Trigger object lists use HashSet instead of List (perf improvements when adding/removing)
Fixed invisible placement guide
Added cliff prototypes
Added three static decor placement types (white noise, value noise and uniform)
Committing so I can merge.
Merge branch 'master' of arcade into net-lidgren
Inputs are now sampled during a FixedUpdate().
Added physics stats to dump
Removed "unconnected packet" warning because it worries server host for no reason
Fixed playerattack nre
Duplicate entity in save handling/warning
Increase general terrain friction
Fixed save list warnings
Added asserts for multiple spawn calls
* Don't allow players to download banned addons via WorkshopDL
* GitSync
- Fixed a crash issue with SetNWString
- Added Entity:SetNWVar, Entity:GetNWVar, SetGlobalVar and GetGlobalVar back
- Removed type checking for Entity:SetNW*, Entity:GetNW*, SetGlobal* and GetGlobal* (enjoy your terrible programming practices again... for now)
fix for viewpunch NRE (maybe?)
Fixed skin guide being invisible