244,531 Commits over 3,898 Days - 2.61cph!

10 Years Ago
Switching debug courts
10 Years Ago
Log when admins use inventory.give
10 Years Ago
Fixed static decor not aligning to normal Made dynamic decor always align to normal by default (can still be overridden per-prefab)
10 Years Ago
Fixed forestside topology getting incorrectly flagged as roadside topology
10 Years Ago
Updated game manifest
10 Years Ago
Added a ton of new decor and some new tree types
10 Years Ago
merging work from building skins branch
10 Years Ago
Toptier triangle foundation block conditional meshes Stone tier wall end pieces conditional meshes stone skin 30,60,120 degree convex/concave angles corner meshes for nice corners between straight and angled walls
10 Years Ago
Updated Sedimentary rocks, textures and created materials.
10 Years Ago
Building block placement fixes Can place foundation at variable height Can attach to bottom of foundation steps
10 Years Ago
Updated stone pickaxe wm prefab position, changed to be melee, use correct model & lods
10 Years Ago
Merge branch 'net-lidgren' of arcade into net-lidgren
10 Years Ago
Started work on cabinet streaming.
10 Years Ago
Added stone pickaxe anim events, updated wm model
10 Years Ago
UI elements added test court available to play
10 Years Ago
- WIP arena UI headers
10 Years Ago
Started on Main Menu UI
10 Years Ago
fixed wrong-sized court, re-exported
10 Years Ago
Adjust cargo plane volume
10 Years Ago
Updated stone pickaxe materials
10 Years Ago
Changed stone pickaxe vm anims to be a one handed weapon like the hatchet (1st pass)
10 Years Ago
- Added entrance to Monster Arena from the monster level - Re-organised both of those scenes so they support hot swap loading/unloading
10 Years Ago
Fixed players not sending requests to control cabinets.
10 Years Ago
Player colours work properly in inventory menu again
10 Years Ago
Possible fix for NetworkTest scene constantly being marked as modified.
10 Years Ago
Setting up test court as playable
10 Years Ago
Working on allowing players to control cabinets.
10 Years Ago
Cargo plane is higher, moves faster
10 Years Ago
Roof blocks are placed like ceilings/floors instead of on top of ceilings/floors
10 Years Ago
bomb ball mesh and effect enabled
10 Years Ago
- Added spawner map-markers
10 Years Ago
More profiling
10 Years Ago
- Changed green goo gun behaviour - UI screen navigation fixed, all can return to gameplay by pressing B
10 Years Ago
Started work on cabinet networking.
10 Years Ago
Updates to vm stone pickaxe source files
10 Years Ago
Changes to vm stone pickaxe prefab & vm rig
10 Years Ago
- Fixed enemies shooting themselves ;) - Made the temporary visual effects clearer/brigther for Timeslow/Power Ring - BaseRadiusBlast can now do damage to anything in range - Reworked the blast impact effect - Made a grenade style weapon and blast effect - WeaponItem now has more control over BaseLauncher properties
10 Years Ago
Added extra test court gameplay modes with animations, tweaked ground texture, moved bomb ball
10 Years Ago
Added in game messages for combos
10 Years Ago
Smoothed climate blending over time Moved climate from net_env to its own prefab so that it's no longer duplicated (CL/SV) in the editor
10 Years Ago
Fixed finally?
10 Years Ago
log change
10 Years Ago
Fixed DS missing script errors on startup
10 Years Ago
putting some logs in.
10 Years Ago
Tweak
10 Years Ago
[zombies] cursor now above hud
10 Years Ago
Player texture swaps affects whole body Hair is taken from highpass, removed hair from shader Player skin LUT driven by lighting
10 Years Ago
probably fixed footsteps fucking up on build server.
10 Years Ago
[zombies] custom cursor
10 Years Ago
Merge branch 'master' into net-lidgren