254,390 Commits over 3,990 Days - 2.66cph!

10 Years Ago
updated loot tables & phrases
10 Years Ago
First pass at boar sounds
10 Years Ago
merge from main
10 Years Ago
merge from main
10 Years Ago
revolver slightly more common
10 Years Ago
Missed a bit
10 Years Ago
Added semi auto pistol! just like the p250 in legacy increased velocity of all ammo types increased shotgun damage
10 Years Ago
Added Unit+Sound with PlaySound method (takes a sound type enum param) SpeciesSettings now runs LoadUnitSounds from OnEnable, and stores sounds in a dict (gender as the key). Added FindUnitSound method to retrieve sound using ender and sound type as above. Units now play sounds when seleced, deslected and given orders/succesfully subscribed to an SO by the player
10 Years Ago
-FOV -some little debuglines display FOV cause the fancy handles sounded complicated.
10 Years Ago
-Added a UnitsManager based on AgentManager -Added a Tick to Units -And a new layer 'Senses' -little guys now 'perceive' units around them and know which one they can see (just a straight raycast currently, fov incoming)
10 Years Ago
analytics
10 Years Ago
Fixed being able to wear hide boots over other shoes
10 Years Ago
Codelock gives a small electric shock on failure
10 Years Ago
These chicks is women... they like that all the time. https://www.youtube.com/watch?v=xauKgEX7PeQ
10 Years Ago
Fixed some tree normal textures not being set as normals Fixed exception on server join Fixed right click looting not working except in first loot container
10 Years Ago
cleanup, male and female humans merged into a single file for now
10 Years Ago
CommunityEntity: Make images invisible before loading from URL CommunityEntity: Added OverlayTop panel to HUD - which overlays everything
10 Years Ago
CommunityEntity: Make images invisible before loading from URL CommunityEntity: Added OverlayTop panel to HUD - which overlays everything
10 Years Ago
Sky parameter fixes
10 Years Ago
-Plastic is the devil (merging main, in a spanking new workspace -_- )
10 Years Ago
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10 Years Ago
FOR FUCK SAKE bouncer prefab !A workerbot particle
10 Years Ago
Updates
10 Years Ago
Test for spears/arrows dropping from destroyed parents
10 Years Ago
Added player flag VoiceMuted for mods Added player flag ThirdPersonViewmode for mods
10 Years Ago
Fixed bow (and probably a bunch of other stuff)
bot
10 Years Ago
Linux Build 652
bot
10 Years Ago
LinuxDS Build 663
bot
10 Years Ago
OSX Build 790
10 Years Ago
Spears/Arrows stuck in objects will now fall out when object is destroyed
bot
10 Years Ago
Windows Build 564
10 Years Ago
tweaked the semi_auto pistol animations
10 Years Ago
Updated View AttachmentPointOffset data for stick, axe, spear, log, basket and rock
10 Years Ago
Optimized rendering 7,457 bows at the map's origin for Battle Royale
10 Years Ago
Enforce fog when rain reaches a certain strength
10 Years Ago
Increased rain and fog chance
10 Years Ago
- Bouncer outerlayer/shield now breaks apart as it loses health
10 Years Ago
Fixed rain drop impacts sometimes being spawned midair
10 Years Ago
* Fixed SetPos and SetAngles crashinh with math.huge and tonumber("nan") * GitSync
10 Years Ago
Fixed warnings Do a assetdatabase refresh before generating manifest
10 Years Ago
Fixed sound warning spam
10 Years Ago
Made SceneSaveHook not shit
10 Years Ago
build settings
10 Years Ago
Updated ItemView/ResourceView and BuildingView with custom handles for SO interaction distance Moved AttachmentPoint transform offset handling to ItemView, updated custom Editor with buttons to copy/save the current transform data for each AP
10 Years Ago
- Area1 tweaks
10 Years Ago
twaeked swamp partical system
10 Years Ago
Only check colors of valid splats for grass meshes if smooth color transitions are disabled
10 Years Ago
added particle fog to swamp court scene
10 Years Ago
Fixed dropping items between the grid in loot panels
10 Years Ago
Fixed wooden storage lock fuclups