242,369 Commits over 3,867 Days - 2.61cph!

45 Days Ago
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45 Days Ago
Fixed missing characters in Chinese font
45 Days Ago
Fixed missing languages in LanguageSwitcher editor tool
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Moved the language selection to the options menu Languages are now listed by their names, written in their own languages
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Move aliases to ISourceLocation
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nav styles
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separated stationary player processing from moving player processing - lets us run normalize tick finalizing code for players while we run physics queries on jobs in the background
45 Days Ago
Tweak categories Group asset types with a toggle https://files.facepunch.com/alexguthrie/1b1211b1/NVIDIA_Overlay_IwtzsHuw5A.mp4 Revert "Test rendering asset thumbnails as animated images, see if it works" This reverts commit 3df3c676a41be1aeacddc99c8a0640e2c6c976a6. Basic search Make search progressive Search through subdirectories https://files.facepunch.com/alexguthrie/1b1211b1/NVIDIA_Overlay_JJc4EiRmM9.mp4
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spacing helpers
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Update: PlayerInventory pools ItemContianers Tests: equipped backpack, loaded up on items, killed self and checked that look transferred properly. Confirmed recycling in 2p session by killing the sleeper.
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Add CameraComponent.CustomProjectionMatrix
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merge from aux2
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network++ save++
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Buttons, box, tags, title
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Library Assets/Code folder is mounted accessible to game context
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ActionGraphCache: aliases
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Quick adjustment to dead citizen
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Add crush trigger to the spikes
45 Days Ago
Update sweeper project with defaults Update cable.vmat_c Fix GameTile rebuilding constantly Panel scrolling doesn't need PreLayout Cache whether styles are in the rebuild list Faster SetChildIndex checks
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PP
45 Days Ago
removed unused command generating function
45 Days Ago
gave Parallel.For some profile regions on the scripting threads
45 Days Ago
no-clip functional with physics queries as generated commands - requires a lot of lists to gather information of the sub-set, need to find a better pattern here
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▉▇▌ ▋▄▉▋█▉▋ '▋▌▊▍' ▄▅▌▆▋▄▅▄▊ █▊█▍█▄ █▊ ▆▋▇▍▋▊▉▉▇ (▊▋▍▌▆▅▉ ▇▄ ▅█▆▆▉▇▉▊ ▇▄▉▊▆ █▄▄ ▉▅▇▍▆▉▇▋█ ▇█▄▋▅█▍▊▇ ▍.▍. ▇▍▆, ▄█▄▆▉▍▊ █▇▌ ▋▊▄▅▇▌)
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Don't display the HUD if we're freecam'd
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Add FreeCameraSystem, toggleable with Y PlayerCamera.SwitchTo to switch to a new system, handling init/destruction
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Update: BaseRidableAnimal pools ItemContainers - Also "fixes" silent id leak by returning it Test: On Craggy, equipped and shot a horse - saw 2 ItemContainers returned to pool in stats. Spawned another one - they got consumed, and gear was empty.
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Add more detailed profiler markers to fsm
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Clean: remove BaseRidableAnimal.OnInventoryFirstCreated - Inlined only usecases's event code into init - Cleaned up double-nested ifdef and a bunch of newlines It has been used incorrectly anyway and was misleading. Tests: none, trivial changes
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Incapacitate vision and movement duration tweaks
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Game controller rewrite (#1664) You shouldn't experience anything different other than you shouldn't run into any problems. Let's see how long that lasts 👀
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merge from main
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Add some protection when opening CGameController, don't open from constructor, add static initializer for controller which can return null if something went wrong, also, don't use a fixed-size array for controllers, so we're not hard-capped at 4 Static initializer in CGameController instead of CInputSystem If SetLEDColor failed somehow, managed LEDColor would be out of sync - but this is gonna get redone soon anyway.. WIP rewrite, no CGameController, pass SDL handle to managed and fetch data through it, just need to restore rumble/sensors/LED Implement controller closing Restore LED/Rumble/Sensors Way more sane controller closure Set default LED colors More useful logs Initialize use of gyro/accelerometer sensors in native
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Placeholder obscurce vision UI
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Add diagnostics to console on first open ActionGraphDebugger: resolve original Guid Fix AssertNoGraphErrorsInScene test We were counting some graphs twice before
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Increased lower chain damping to 0.2
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Fence particle
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Initialize use of gyro/accelerometer sensors in native
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Fixed new modded prevent building prefabs not working as intended, because of 103805
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More useful logs
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Put LONG obsolete method back again so tests pass because someone is still using it (grr)
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WIP rewrite, no CGameController, pass SDL handle to managed and fetch data through it, just need to restore rumble/sensors/LED Implement controller closing Restore LED/Rumble/Sensors Way more sane controller closure Set default LED colors
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Add phrases for move speed and obscure vision modifiers
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Restore functionality to clear interpolation over the network with new system
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fix padding issue
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merge from clearinventory_improvements