256,115 Commits over 3,990 Days - 2.67cph!

25 Days Ago
snake animations and rig exported
25 Days Ago
Fix rubble in train tunnel vent entrance always active S2P outpost, excavator and harbor 2
25 Days Ago
Menu: Add slider and input limits to Field of View option, resolves Facepunch/sbox-issues#7501
25 Days Ago
merge from prim
25 Days Ago
modular pipe mesh fix
25 Days Ago
MapInstance also reloads the map on Hammer compile when it prev. failed to load
25 Days Ago
merge from primitive
25 Days Ago
Horse anim tweak
25 Days Ago
Restored crafting costs in crafting menu
25 Days Ago
Added Medieval pack steam item
25 Days Ago
Tweaked piercer bolt damage
25 Days Ago
Armour plate insert world model setup
25 Days Ago
Disable gizmo on piercer projectile in time for the playtest
25 Days Ago
Update spline tests scene
25 Days Ago
Removed tugboat mentions in siege tower construction components
25 Days Ago
handling horse animation visibility properly when occlusion culling is disabled (stops footsteps being heard while ragdolling)
25 Days Ago
merge from main
25 Days Ago
- implemented god rays as mask for mie scattering fog - fixed weird pre-multplied alpha - refactor to share code - render properly in reflection probe - output texture stores scalar light energies rather than combined RGB lighting, combined later in display shader
25 Days Ago
Fixed catapult ammo models being set active every loads
25 Days Ago
Merge from mfm1
25 Days Ago
Ballista compile fix
25 Days Ago
Fix UI after merge
25 Days Ago
Subtract 109030
25 Days Ago
Add optional widget parameter to EditorShortcuts.Register Allows non-Widget targets that only want shortcuts if a particular widget is in focus
25 Days Ago
final prefabs
25 Days Ago
cleanup folder
25 Days Ago
removed unused mat impostor assets billboards setup
25 Days Ago
lumberjack hoodie skin fix - assigned skin script to hoodie item in male and female prefabs
25 Days Ago
Fix test item after merge
25 Days Ago
TTT: Magneto-stick code cleanup (#2200)
25 Days Ago
reset positions of codelock and storage adapters on medieval large wood box - now the same as default large wood box
25 Days Ago
texture tweaks
25 Days Ago
merge from main wip
25 Days Ago
collisions for strangler figs and sound triggers in foliage
25 Days Ago
Merge from primitive
25 Days Ago
Backups
25 Days Ago
Merge from menu_friends_list
25 Days Ago
Merge from menu_friends_list
25 Days Ago
Compile fixes
25 Days Ago
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25 Days Ago
Random instance rotation, pack instance data into halfs, fix hash inconsistency
25 Days Ago
Package stats sidebar
25 Days Ago
Leaderboard backup, run #17333
25 Days Ago
25 Days Ago
Dir changes
25 Days Ago
Backups
25 Days Ago
Merge from primitive
25 Days Ago
Fixed an industrial NRE due to orphaned Industrial attachments
25 Days Ago
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25 Days Ago
Hopefully fixed vehicle NPC dialogue options not appearing for non admins