130,206 Commits over 4,201 Days - 1.29cph!

37 Days Ago
Update: UI_StoreItemGrid - allow grid to initialize it's tiles multiple times in a row Tests: clicked between various tabs on the store in editor with bundle backend
37 Days Ago
Update: UI_StoreTakeover - Do not instantiate textures when loading from dynamic bundle Lets us avoid destroy calls, since dynamic bundle unloading destroys things automatically Tests: navigated to the store page in editor with bundle backend
37 Days Ago
Bugfix: ensure dynamic bundle tracks subscriber count accurately This was causing the bundle to not unload in the updated flow Tests: navigated to store in editor with bundle backend
37 Days Ago
wip floorpaper
37 Days Ago
Logo update for charity plushie 02
37 Days Ago
manifest
37 Days Ago
Finally! Working 360 degree avoidance (sixth attempt at avoidance, seems to be the final version!) Stop NPCs on the boat from being targetted as enemies (boat would drive around in circles trying to get close to a passenger) Fix Y values screwing up our targetting vector logic Obstacle system was transforming direction when it didnt need to
37 Days Ago
merge from main
37 Days Ago
Fix loading code not assigning navmesh wrapper to the ptr after creating it, fix null tiles not being handled properly
37 Days Ago
supplied collision mesh for triangle hull block, updated prefab collision scripts
37 Days Ago
Implemented code review feedback, including - Swap cancel & action button positions - Put Crosshair settings above Interaction in the UI settings - Fix code being uppercased in the text field when exporting - Various smaller cleanup bits
37 Days Ago
merge cherry_pick_iteration_speed to main
37 Days Ago
Cherry pick interation speed prefs
37 Days Ago
merge from meta_shit/loot
37 Days Ago
updated powerplant BP fragment spanw location, no longer dorps to floor s2p
37 Days Ago
Restored cargo ship deep sea avoidance following main merge
37 Days Ago
merge from naval_update/deep_sea
37 Days Ago
merge from naval_update
37 Days Ago
Obfuscation changes recommended by Rohan
37 Days Ago
Load balanced the deep sea spawning so it doesnt slow down the server
37 Days Ago
merge iteration_time_improvements to naval_update
37 Days Ago
Disable deep sea in playground
37 Days Ago
Add settings on Editor Preferences to speed up entering playmode
37 Days Ago
BBS fix
37 Days Ago
Fixed blunders in deep sea commands
38 Days Ago
Ensure a full 360 degrees of directions are generated
38 Days Ago
Add proper support for reversing - use the dot product to determine when behind Fix a bunch of incorrect vector space translations More debugging
38 Days Ago
merge from ui_animators_optims
38 Days Ago
Removed death screen animator optims, its causing issues and it doesnt have any significant impact
38 Days Ago
merge from main
38 Days Ago
Mannequin Mat
38 Days Ago
Added mannequin Male and Female
38 Days Ago
merge from naval_update
38 Days Ago
merge from main
38 Days Ago
Fixed medical bay props to reduce LOD distances and assign to world layer. Minor set dressing tweaks in food market barge, and recolouring dirt piles to match barge surface
38 Days Ago
Missing faces fixed on lobster trap LOD1. Fixed some zfighting and missing internal faces on top food market structure.
38 Days Ago
Merge from main
38 Days Ago
Merge from material_reserialization_tool
38 Days Ago
Added a tool for forcing reserialization on materials for a specified shader
38 Days Ago
Mountable version of static beach chair added and replaced proxy versions in floating city. Updated manifest.
38 Days Ago
merge from main
38 Days Ago
merge from cargo_oilrig_path_fix
38 Days Ago
halloween bats and muertos wallpaper icons
38 Days Ago
When picking the initial node index, make sure it wont intersect with oil rigs
38 Days Ago
Updated common foods loot to include corn, honey and potato
38 Days Ago
updated crate_shore spawn rules to prevent spawning in-land
38 Days Ago
Codegen and localization rebuild
38 Days Ago
Merge from naval_update
38 Days Ago
Restore mission rewards rebalance lost in merge
38 Days Ago
Updating large sail rig with LODs