194,304 Commits over 4,079 Days - 1.98cph!

49 Days Ago
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49 Days Ago
merge from vclouds
49 Days Ago
merge from main
49 Days Ago
fix issue when reloading script in editor, remove old component properties
49 Days Ago
cleanup
49 Days Ago
Merge from jungle_update
49 Days Ago
merge from softcore_update - 118019 Fixed vending machine corpse despawning loot once repaired - 118023 Enabled repair on vending machine item, so it can be repaired in a repair bench after being picked up on a corpse Added a setting to hide the condition bar of a repairable item, so vending machines and TC items aren't showing an useless condition bar all the time
49 Days Ago
Update: TickInterpolatorCache exposes state via ReadOnly property - Reroute all accessors and logic via static methods that take in ReadOnlyState This enables to pass entire TickInterpolatorCache into a burst job Tests: ran unit tests
49 Days Ago
merge from softcore_update/deployable_corpse
49 Days Ago
Enabled repair on vending machine item, so it can be repaired in a repair bench after being picked up on a corpse Added a setting to hide the condition bar of a repairable item, so vending machines and TC items aren't showing an useless condition bar all the time
49 Days Ago
Merge from jungle_update
49 Days Ago
Updated workshop OBJ models - Roadsign Pants, Roadsign Vest, Roadsign Gloves, Riot Helmet, Semiauto Rifle, M39 Rifle, L96 Rifle, Bolt Rifle, AK47, Semiauto Pistol, Revolver, Python, Eoka, Pickaxe, Shorts, Pants, Metal Chest Plate, Metal Facemask, Bandana, Balaclava
49 Days Ago
Fixed miner hat losing applied skin when turned on/off
49 Days Ago
Fixed vending machine corpse despawning loot once repaired
49 Days Ago
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49 Days Ago
Update: mark a bunch of BasePlayer functions as static Makes it easier to build Burst jobs Tests: editor compiles
49 Days Ago
merge from softcore_update - 117953 Fixed server sending repair blocked errors in english instead of using the client language - 118013 Do not spawn deployable corpse when destroyed by its owner - 118014 Doors block vending machine corpse repairing
49 Days Ago
merge from softcore_update/deployable_corpse
49 Days Ago
Doors block vending machine corpse repairing
49 Days Ago
Do not spawn deployable corpse when destroyed by its owner
49 Days Ago
main -> holstered_arrow_fix
49 Days Ago
Blowpipe and darts icon settings.
49 Days Ago
Delete now unused placeholder venom icon
49 Days Ago
Fix spelling of "Incapacitate" in snake venom item description.
49 Days Ago
manifest
49 Days Ago
Add missing called to base.OnDied in WildlifeHazard
49 Days Ago
included gemstone material setup
49 Days Ago
4k textures and material for discord trophy
49 Days Ago
Won the battle against the rogue square
49 Days Ago
Updating names
49 Days Ago
merge from main
49 Days Ago
more tuning and correcting velocity adjustment
49 Days Ago
merge from DTrophy
49 Days Ago
updated placement volumes - fixes invalid palcements manifest
49 Days Ago
merge from main
49 Days Ago
discord trophy tweaks to texture sizes and mesh scale
49 Days Ago
set locker max texture size in workshop to 2048 up from 1024
49 Days Ago
discord trophy prefab setup icon, .worldmodel, .item, _deployed prefabs. item description and some scripts will need to be checked
49 Days Ago
merge from 3p revolver fix
49 Days Ago
merge from TwitchRivalsFlag_BoneRename
49 Days Ago
backup for branch hop
49 Days Ago
Subtle hue difference in the eye reflection of a panther vs a tiger.
49 Days Ago
New vine swinging test procedural map Fixed broken tree swinging prefab, move to autospawn folder Removed the population bsaed vine tree spawn process Set up a PlaceDecorUniform pass for jungle swinging trees
50 Days Ago
Protobuf
50 Days Ago
Merge from vines
50 Days Ago
Adding a new field to force a more up to date verison on this branch, merges are getting weird
50 Days Ago
Merge from parent
50 Days Ago
WIP new logic to pick a better vine spawn point based on averaged angle to destinations
50 Days Ago
Hooked up stump mesh
50 Days Ago
Protobuf