134,827 Commits over 4,293 Days - 1.31cph!

2 Months Ago
Fixed players being killed on save/load Update clan data immediately when score changes Allow data to be stacked up to 5
2 Months Ago
Add small and medium data items Insert a medium data item into a players corpse if killed by someone on the opposite clan
2 Months Ago
Clan scores
2 Months Ago
Boilerplate loot item and deposit entity
2 Months Ago
Rebase on /main
2 Months Ago
Virtual scrolled the item list
2 Months Ago
Fix NRE when in build priv zone
2 Months Ago
Initialise the game mode after the clan system is started in Bootstrap Switched team system over to clan system
2 Months Ago
Alow tech trees to declare their own name Fix position of snow jacket
2 Months Ago
Can favorite items Added All and Favourites tabs
2 Months Ago
3 materials for the 3 extra materials created
2 Months Ago
Cherrypick CS 107107 - Wind shader fix
2 Months Ago
3 more meta files
2 Months Ago
16k .meta files
2 Months Ago
Probably fixed build errors
2 Months Ago
npc_missiledefense model + code adjustments * works better now Port CS:GO's TexturePacker and FontTextureCache * Fixes a weird font corruption issue Deduplicate "Failed to CreateQueryUserUGCRequest" warnings * So it is known exactly where its coming from Disable vmevent API Fixed Enemy Rebels refusing to use RPG against the player * Also fixed them commenting on players death as if they weren't hating them
2 Months Ago
Height fixaroos
2 Months Ago
Splat cleanup
2 Months Ago
hackweek arcade machine wip
2 Months Ago
Update TextureFormat being deprecated in ColorCorrectionLookupEditor as well
2 Months Ago
More automatic upgrades
2 Months Ago
Switch from ComputeBuffer -> GraphicsBuffer so I can cast from BufferDesc -> GraphicsBuffer implicitly to preserve existing behavior in SpatialEnvironment code
2 Months Ago
Cast null to RenderTexture in Graphics.Blit inside OcclusionCulling.Debug since there are overloads now
2 Months Ago
Remove TextureImporter.textureFormat being set in AssetStorage.cs since it's deprecrated - simply set Automatic compression vs uncompressed for now, review later
2 Months Ago
Clarify namespaces for rendering in Rust code after namespaces changed
2 Months Ago
Switched to setting poses through a menu for choosing pose for powered and unpowered states
2 Months Ago
More auto applied upgrades
2 Months Ago
Update namespaces & such in SpatialEnvironmentVolumeDrawPass instead of the render pipeline package
2 Months Ago
Fix render pipeline switch using statement -> Begin() & End() calls
2 Months Ago
So much cliffing
2 Months Ago
Remove RustRenderPipelineAsset.renderingLayerMaskNames since it's Obsolete and no longer virtual
2 Months Ago
Fix namespaces & methods being changed in the Rust.RenderPipeline package - changes in project directly instead of in git repo for now - stuff like UnityEngine.Experimental.Rendering.RenderGraphModule -> UnityEngine.Rendering.RenderGraphModule; - ComputeBuffer renamed to Buffer - obvious fixes first
2 Months Ago
merge from floating cities
2 Months Ago
Script auto compile / fixes
2 Months Ago
A little bit more
2 Months Ago
Cherrypick CS 107091 - TMP_script changes
2 Months Ago
Cherrypick CS 107090 - ProjectSettings\MultiplayerManager.asset
2 Months Ago
Cherypick CS107089 - CurrentVersion.cs
2 Months Ago
Update ProjectVersion.txt to 6000.0.58f2
2 Months Ago
2 Months Ago
2 Months Ago
replaced enough of the old point grid into SDF to be able to place it in-game and get the default looking ice block back
2 Months Ago
merge from hbhf_deployvolume_fix
2 Months Ago
Fixed HBHF sensor being deployable through constructions
2 Months Ago
Added a mask to dev tool body, changed the height to match the old one Fixed dev tools open by default
2 Months Ago
HBHF Sensor tests
2 Months Ago
Shirt and tshirt were using the same protection properties asset so they always had the same stats, made a new one for the tshirt. Wolf headdress added to techtree. Protection value changes, WIP
2 Months Ago
hide poncho repose
2 Months Ago
Clean: remove binary dumping debug code Mystery byte was caused by fopen using "w" mode isntead of "wb", which allows windows to handle special characters. In our case it was injecting an extra byte that was screwing over jumps. But it was all debug code anyway. Tests: none, trivial change
2 Months Ago
Wooden pants repose/lods - added female version