194,316 Commits over 4,079 Days - 1.98cph!

50 Days Ago
merge from 3p revolver fix
50 Days Ago
merge from TwitchRivalsFlag_BoneRename
50 Days Ago
backup for branch hop
50 Days Ago
Subtle hue difference in the eye reflection of a panther vs a tiger.
50 Days Ago
New vine swinging test procedural map Fixed broken tree swinging prefab, move to autospawn folder Removed the population bsaed vine tree spawn process Set up a PlaceDecorUniform pass for jungle swinging trees
50 Days Ago
Protobuf
50 Days Ago
Merge from vines
50 Days Ago
Adding a new field to force a more up to date verison on this branch, merges are getting weird
50 Days Ago
Merge from parent
50 Days Ago
WIP new logic to pick a better vine spawn point based on averaged angle to destinations
50 Days Ago
Hooked up stump mesh
50 Days Ago
Protobuf
50 Days Ago
Merge from main
50 Days Ago
Switched the blowpipe attack effect over to the legacy Particle System IK script, works better with an effect that emits from a single point Texture animation mode doesn't seem to like being run in LateUpdate mode which the newer Particle IK system uses
50 Days Ago
Protobuf update
50 Days Ago
Merge from mipmap_gen_fix
50 Days Ago
Merge from main
50 Days Ago
Added panther to large hunting trophy Snake hunting trophy fixes
50 Days Ago
Merge from mipmap_gen_fix
50 Days Ago
Merge from main
50 Days Ago
Fixed item icon post generation process not applying the icon preset settings properly Should ensure any newly created icons will have mipmaps applied
50 Days Ago
Transferred lods to outbreak sprayer entity
50 Days Ago
d trophy world model/lods, material and textures. intial .worldmodel prefab setup
50 Days Ago
Fixed NRE when attempting to export the obj file of a workshop item without modifying the file name
50 Days Ago
Fixed exception when reskinning snowmobile
50 Days Ago
Transferred backpack lods Deleted some unused files
50 Days Ago
merge frpm workshop__normal_and_compression_fix
50 Days Ago
merge from workshop_qol
50 Days Ago
added specgloss for miner's hat and converted materials to specgloss. also set up emissive on miner hat main material for when we fix the entity flag toggle instead of switching material
50 Days Ago
merge from largewoodbox_transparency
50 Days Ago
merge from woodenbox_uvs
50 Days Ago
merge from lr300_dustcover_fix
50 Days Ago
merge from dbs_skinnable_sights - fix to both 3p visible sights and making sights skinnable
50 Days Ago
fixed wrong material on dbs main body and checked skins are correct
50 Days Ago
Added TwitchRivalsFlag_ prefix to burst cloth bones in twitch rivals flag
50 Days Ago
merge from dbs_3p_sights
50 Days Ago
merge from main
51 Days Ago
Merge from jungle_update (better croc underwater behaviours)
51 Days Ago
- Have crocs properly dive to reach underwater players - Increase croc acceleration when in water - Increase tracking of underwater attack to avoid disconnected hits that feel unfair
51 Days Ago
Have swimming agents like the croc, project target locations to the sea floor before pathfinding
51 Days Ago
When sampling around AI, use agent position instead of transform, as for croc agent can be on the sea floor while entity is on the surface, causing samples to fail
51 Days Ago
Fixed server sending repair blocked errors in english instead of using the client language
51 Days Ago
merge from softcore_update
51 Days Ago
merge from main
52 Days Ago
Update all new animals to use OnAttacked instead of Hurt to properly apply bleeding
52 Days Ago
Reduce tiger damage, but have it inflict bleed (previous commit didn't go through)
52 Days Ago
Reduce tiger damage, but have it inflict bleed
52 Days Ago
add biome overrides for river normal strength, also share biome weight fetching code
52 Days Ago
Add wake disturbance to croc
52 Days Ago
merge from fix_ownership_tape_recorder -> main