147,823 Commits over 4,444 Days - 1.39cph!

12 Months Ago
More minor adjustments with placement code
12 Months Ago
Fix items like planters and furnaces from not snapping
12 Months Ago
Don't bother with any padding, the calculations seem to be perfect
12 Months Ago
Can't static the directions array, use a pooled list instead
12 Months Ago
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12 Months Ago
add some per-weather+per-biome fog mults
12 Months Ago
fix override/live edit weather not respecting cloud configs
1 Year Ago
1 Year Ago
Reduce noise made by melee and bow
1 Year Ago
Various consistency tweaks.
1 Year Ago
Meta for the RPC source generator too since it accidentally committed in 124029
1 Year Ago
Remove unnecessary things related to SyncVars source generator
1 Year Ago
Overcast profile RC
1 Year Ago
Clean up reaction time visualization code
1 Year Ago
Fix shooting scientists not making them aware after reaction time rework
1 Year Ago
Fix bow projectiles not making noise (regression)
1 Year Ago
- Fix hearing not working after reaction time rework - Make noise events readonly structs, they didn't really need to be classes and need all the pooling - Only simulate sighting once per noise
1 Year Ago
Fix hearing and being hit boosting scientist accuracy too fast
1 Year Ago
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1 Year Ago
merge from party_system -> main
1 Year Ago
Add `party_invites_enabled` convar to disable receiving party invites
1 Year Ago
Fix party invites not hiding names in streamer mode
1 Year Ago
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1 Year Ago
Clean: minor comment fix Tests: none, trivial change
1 Year Ago
Update: projectile-entity test now covers more internal code - cleaned dead code - not sure I'll need it in the future, so to the grave it goes Tests: ran the unit tests
1 Year Ago
Add: new Projectile vs world base entity tests Tests: ran the unit tests
1 Year Ago
merge from party_system -> main
1 Year Ago
Add leave party button
1 Year Ago
fix missing shader input on scene load
1 Year Ago
merge from party_system -> main
1 Year Ago
Fix scientists still reacting too fast, especially when seeing player through pixel gaps for a microsecond
1 Year Ago
shadow map cheapification
1 Year Ago
First pass on generating cfg/serverdefault.cfg on server startup. This is considerably bigger than serverauto.cfg so some more changes may need to be made
1 Year Ago
Some .FBX.meta I didn't catch because they were uppercase
1 Year Ago
Fix legacy hooks for entity iterators feeding entities to the callback Minor cleanups in gl_util.cpp Merge Pull Requests * Remove duplicate "Black and White" color modify preset (Community Contribution) * Use player.iterator over player.GetAll in some base game functions (Community Contribution)
1 Year Ago
Add some sanity checks for malformed models that could crash the game (to do w/ textures) Improve V49 model support for VRAD static props -allowdynamicpropsasstatic also allows props without $staticprop VRAD static prop lightmaps respects skins (crash fix as well) + sanity checks for model loading Fixed an issue with format strings
1 Year Ago
Revert even more .fbx.meta and .mat files to the state they have on /main
1 Year Ago
Merge Pull Requests * Remove duplicate "Black and White" color modify preset (Community Contribution) * Use player.iterator over player.GetAll in some base game functions (Community Contribution)
1 Year Ago
Subtract all .mat changes to investigate artifacting issues
1 Year Ago
Subtract all .fbx.meta changes to investigate artifacting issues
1 Year Ago
Merge from parent
1 Year Ago
Merge from m ain
1 Year Ago
Deployables can now be deployed on boats at sea
1 Year Ago
Merge from placement_improvements
1 Year Ago
Fixed crash issues with VPC.exe on windows Carefully updating win32 side of VPC scripts Update windows built scripts a bit Minor cleanups in gl_util.cpp VPC Cleanups
1 Year Ago
Minor VPC cleanups More VPC Cleanups
1 Year Ago
Construction setup. Block fixes.