135,977 Commits over 4,444 Days - 1.27cph!

1 Year Ago
Fixed IGModAudioChannel:GetPos returning invalid values sometimes Minor cleanups Fix close caption norepeat not working Fixed regressive crash with close captions gmad compile warning fixes Minor cleanups Added ents.CreateClientRope ents.CreateClientRope( ent1, attachment1, ent2, attachment2, extras ) Extras is an optional table with the following options: * slack = 0 * width = 2 * segments = 8 * material = cable/cable * nogravity = 0
1 Year Ago
Fixed IGModAudioChannel:GetPos returning invalid values sometimes Minor cleanups Fix close caption norepeat not working Fixed regressive crash with close captions gmad compile warning fixes Minor cleanups Added ents.CreateClientRope ents.CreateClientRope( ent1, attachment1, ent2, attachment2, extras ) Extras is an optional table with the following options: * slack = 0 * width = 2 * segments = 8 * material = cable/cable * nogravity = 0
1 Year Ago
Blueprint Physimpact, twitchdeck2023 physimpact, swapped sleds to regular wood rather than woodsmall
1 Year Ago
Remove excess protos on train engine
1 Year Ago
updated industrial lights icon for steam prefab
Rin
1 Year Ago
Updated Shark Hunt mission dialogue. floating bottles > buoys
1 Year Ago
Super hacky test
1 Year Ago
SyncVars (by default) will require a value to be changed before syncing over the network. Turning this off will sync everytime its changed, not every unique change.
1 Year Ago
Fix some logic errors in train sync vars
1 Year Ago
Update header image and store icon
1 Year Ago
backup
1 Year Ago
If the guide rotation is different, allow the same wallpaper skin to be placed again
1 Year Ago
watergun_achievements_fix -> main
1 Year Ago
Route water splashable logic slightly differently so we can keep rad water logic preserved whilst allowing fun water cut offs
1 Year Ago
merge from iconrender_improvements -> iconrender_improvements/batch
1 Year Ago
merge from main -> iconrender_improvements
1 Year Ago
Removing more logs when changing AA, DLSS, and DLAA settings
1 Year Ago
watergun_achievements_fix -> main
1 Year Ago
Let DoSplash bypass new splash logic on a per call basis Liquid weapons no longer call the new DoSplash logic - just use the old Fun_Water system
1 Year Ago
simple_snow_usage -> main
1 Year Ago
Remove some debug stuff
1 Year Ago
Fix incorrect beehive boolean trigger
1 Year Ago
main -> simple_snow_usage
1 Year Ago
main -> syncvars
1 Year Ago
main -> new_menu
1 Year Ago
Added CompileSimulatorWindow - shows buttons to switch symbols / test compile (button colour feedback on pass/fail) Prefer having visual buttons to click to encourage me to use it
1 Year Ago
compile_simulator_window -> main
1 Year Ago
Tweaked brick foundation wallpaper pos again
1 Year Ago
Set pooling command to editor and listen server only. Let's us use server commands locally. Codegen.
1 Year Ago
pooling_test_command -> main
1 Year Ago
merge from adobe_floor_split
1 Year Ago
Adobe wood beams conditional models, hidden when wallpaper is applied
1 Year Ago
pooling_test_command -> main
1 Year Ago
Wrap whole thing in client block instead
1 Year Ago
Compile error
1 Year Ago
pooling_test_command -> main
1 Year Ago
Added a command to test for pooling NREs on the client by spawning and destroying an object locally one hundred times.
1 Year Ago
merge from main
1 Year Ago
Settings keybinds tab
1 Year Ago
adobe floor models split for ceiling wpp
1 Year Ago
cleanup
1 Year Ago
renamed some wallpapers, fixed incorrect icon references, tweaked mask on floorpaper
1 Year Ago
vine_pooling_nre -> main
1 Year Ago
Ensure vine renderer is not null
1 Year Ago
1 Year Ago
merge from wallpaper/floor
1 Year Ago
Can put wallpaper outside on triangle foundation too
1 Year Ago
merge from wallpaper/floor
1 Year Ago
Wallpaper tool stack size and category, craft one at a time