138,328 Commits over 4,474 Days - 1.29cph!

Yesterday
Update(tests): patch ElevatorLiftStatic Tests: TestMTSave(ElevatorLiftStatic) - passes
Yesterday
Update(tests): patch ElevatorLift Tests: TestMTSave(ElevatorLift) - passes
Yesterday
Update(tests): patch ElectricWaterWheel Tests: TestMTSave(ElectrictWaterWheel) - passes
Yesterday
Update(tests): TestServer now sets up empty topomap Tests: TestMTSave(ElectricWaterWheel) - no longer NREs, but still fails
Yesterday
Update(tests): patch DPV Tests: TestMTSave(DiverPropulsionVehicle) - passes
Yesterday
merge from game_room_dlc
Yesterday
add water treatment pipes procgen spawner to World Setup prefab
Yesterday
main -> game_room_dlc
Yesterday
Update(tests): bypass TOD_Sky sampling by DigitalClock when running unit tests Tests: TestMTSave(DigitalClock) passes
Yesterday
Update(tests): patch DeployableBoomBox Tests: TestMTSave(DepoyableBoomBox) passes
Yesterday
main -> obfuscation_analyser
Yesterday
Update(tests): patch ComputerStation Tests: TestMTSave(ComputerStation) - passes
Yesterday
- Removed shaderLod convar as the setting has become obsolete and we're now using subshader LODs to fix an issue with Grab Passes in RRP. - Updated the TerrainQuality script to no longer rely on the shaderLod convar. - Code gen
Yesterday
Update(tests): patch BoatBuildingStation Tests: TestMTSave(BoatBuildingStation) - passes
Yesterday
Merge from satellite_crash
Yesterday
Bump final_descent_seconds from 8 to 20
Yesterday
Update(tests): patch BuildingBlock - also skip EnsurePopulatedTriggersList if boatskin is null(it is in tests) Tests: TestMTSave(BoatBuildingBlock) - passes
Yesterday
Fixed bootstrap Translate server NRE
Yesterday
testlist
Yesterday
Update(tests): Patch BlackjackMachine - skip sub entity spawning in testing mode Tests: TestMTSave(BlackjackMachine) - passes
Yesterday
Update(tests): patch Bike - also implemented TestFuelSystem.GetFuelAmount and Capacity Tests: TestMTSave(Bike) - fails on transform access
Yesterday
Premium tab wip
Yesterday
R/W on collider
Yesterday
Missing DLL
Yesterday
Swap out Source Generator analyser for Code Analyzer version
Yesterday
merge from main
Yesterday
Update(tests): patch BaseSiegeWeapon and BatteringRam - implemented TestFuelSystem.GetFuelFraction Tests: TestMTSave(BatteringRam) - now fails on transform access
Yesterday
Update(tests): patch BaseSubmarine Tests: TestMTSave(BaseSubmarine) - now fails on TimeSince
Yesterday
gamesroom shotgun trap - LODs added - game model updated - prefab updated - enabled gpu instancing for its material
Yesterday
Added the missing blit from the DoF pass and updated the way the copy texture is set up
Yesterday
Update(tests): patch BasePlayer Tests: TestMTSave(BasePet - a lil weird, but okay) - fails on TimeUntil
Yesterday
Update(tests): patch BaseBoat Tests: TestMTSave(BaseBoat), now fails on TimeSince
Yesterday
Update(tests): patch AutoTurret Tests: TestMTSave(AutoTurret) passes
Yesterday
Update(tests): patch PlayerHelicopter for TestMTSave - added IFuelSystem.TestFuelSystem, mostly duds Tests: ran TestMTSave(PlayerHelicopter), still fails, but now around TimeSince
Yesterday
Update(tests): patch BaseVehicle, BaseHelicopter for TestMTSave(TwitchBus) - also skip spawning marker for CH47 in unit test mode Tests: TestMTSave(TwitchBus) passes
Yesterday
merge from main
Yesterday
Merge from satellite_crash
Yesterday
Merge from countdown_monitor
Yesterday
Bugfix(tests): path CargoShip and skip some prefab logic for TestMTSave Tests: TestMTSave(CargoShip) passes
Yesterday
Add a hatched effect to targeting circle.
Yesterday
Bugfix(tests): patch OreHopper.oreOutputMesh in TestMTSave Tests: TestMTSave(OreHopper) passes
Yesterday
Generate higher res targeting circles with consistent width borders. Double thickness of connecting line. Fix mounting the computer chair backwards like a cool kid.
Yesterday
Bugfix(tests): patch up ItemContainers.allowedItems in TestMTSave setup Tests: ran TestMTSave tests, 343 -> 298 failures
Yesterday
merge from cui_multi_destroyui
Yesterday
Compile fix
Yesterday
storage room block outs
Yesterday
Bugfix(tests): catch exceptions raised when killing spawned entities on test cleanup Allows us to clean up entire spawnable list, permitting other tests in the queue to succeed if they don't mind the poisoned state Tests: ran all TestMTSave, 354 failures out of 637
Yesterday
merge from hackweek_creativemode_ui
Yesterday
Fixed creative UI indicator disappearing when toggling creativemode for an user while allUsers is enabled
Yesterday
Update(tests): patch up CoalingTower.unloadingBounds for TestMTSave Tests: TestMTSave(CoalingTower) passes