138,328 Commits over 4,474 Days - 1.29cph!

Yesterday
Translation strings.
Yesterday
Continued texture polish on stacked tables
Yesterday
Further tweaks: text strings, layout
Yesterday
tunnel medium b blockout
Yesterday
refactor SDF data access and modification to alway be via an internal handle so that it can be baked in the background in all cases, stops a nasty stall when loading large numbers of sculptures but also ensures safe access in all cases
Yesterday
Update(tests): do minimum initialization for IOEntities Allows FogMachine and StrobeLight to pass tests Tests: ran TestMTSave, these 2 cases pass
Yesterday
Bugfix(tests): exclude abstract BaseEntities from test cases Tests: ran unit tests
Yesterday
merge from cui_multi_destroyui
Yesterday
Added SendDestroyUIs (mainly for ServerRPC overload generation)
Yesterday
Countdown monitor turns on display with the other one. Display tweak.
Yesterday
Bugfix(tests): bypass ferry error checks when initializing during unit test Can be fixed properly, but don't think we need it right now Tests: ran TestMTSave(NexusFerry) - it passes
Yesterday
merge from main
Yesterday
Bugfix: bypass marker spawning when unit testing Unrelated blocker to MT saving test Tests: Ran TestMTSave(NexusIsland), now passes
Yesterday
screen setup/placement.
Yesterday
Whitebox progress Basic layout for the HVAC room Converted crashed station into a proper station rather than a secret room
Yesterday
Optim: avoid struct copy in ExtractTransformAccess, just reinterpet the pointer shrinks asm to 8 instructions from 40+ Tests: ran TransformEx unit tests
Yesterday
Add and setup screen prefab
Yesterday
merge from main
Yesterday
Add support for a second world-space monitor screen display, showing the countdown timer.
Yesterday
merge from games room branch
Yesterday
merge from allplayerlist_dupe_fix
Yesterday
Fix allPlayerList returning duplicate entries if a player is sleeping and active
Yesterday
Merge from satellite_crash
Yesterday
merge from playermaintainedmonuments
Yesterday
UV and model polish on terminals/tables blockers
Yesterday
Merge from main
Yesterday
codegen
Yesterday
merge from UpkeepTerminal_TextNSound
Yesterday
merge from pool_fixes_july_26
Yesterday
merge from pool_fixes_july_26
Yesterday
merge from sewer_cave_box_fix
Yesterday
Delete a stray cardboard box in large sewer cave
Yesterday
Merge: from main
Yesterday
Merge from /main/global_mip_bias
Yesterday
Rebase on /main
Yesterday
Adding flare world model fbx
Yesterday
Merge: from remove_jobs2 - Bugfix for exceptions when server gets more than 32 players Tests: compiles
Yesterday
Bugfix: expand TickDeltaTime & TickNeedsFinalizing server state arrays as players join Prevents NRE when server gets >32 players - missed this during rewrite Tests: compiles
Yesterday
more protobuf fixes: TimedAccess -> TimedUserAccess ??
Yesterday
underground train station blockouts
Yesterday
Merge: from main
Yesterday
Fix missing } in DartsGameLeaderboard protobuf
Yesterday
merge from cui_multi_destroyui
Yesterday
fixed import options for tree fence collider mesh
Yesterday
merge from main
Yesterday
Merge from main. Messy, lots of prefab conflicts, took main for them all as I hadn't changed them locally. Resolved protobuf conflicts due to additions from multiple branches, kept 234 as spare so they can all remain sequential. Needs codegen.
Yesterday
updated the gas station collider - removed the lift from it
Yesterday
Merge from workshop_subsystems
Yesterday
Very annoying refactor to add support for AnimationSubSystems to the workshop preview scene Sub systems can now be initialised with just a PlayerModel and no BasePlayer
Yesterday
Merge from parent