138,299 Commits over 4,474 Days - 1.29cph!

Today
gamesroom dart board - enabled gpu instance on mats - updated model meta settings
Today
Premium screen progress
Today
gamesroom shotgun trap - gib model meta updated
Today
merge from tree_fence_collision_fix (fixes one more case)
Today
Fix 8 collision meshes that import a material
Today
New automated test that checks all collision meshes do not import a material as well (importing a material causes the mesh to be stripped from server builds) Found 10 cases of this issue across the project, confirmed ingame they have collision issues
Today
merge from main
Today
Update(tests): patch MagnetCrane Tests: TestMTSave(MagnetCrane) - fails on GetNetworkTime in save
Today
gamesroom shotgun trap - gibs added - prefab updated
Today
Founders Door - added double door frame greybox
Today
Update the Standard Refraction With Fog and Standard Refraction Underwater Labs shaders to work with the GrabPass fix for RRP
Today
Update(tests): patch BaseCorpse - also create NPCFoodManager for TestServer Tests: TestMTSave(LootableCorpse) passes
Today
Update(tests): bypass trigger spawning in unit tests Tests: TestMTSave(Lift) - passes
obfuscation_analyzer -> main
Today
merge from sv_console_history
Today
Update(tests): patch HotAirBalloon Tests: TestMTSave(HotAirBalloon), no longer NREs but fails on TimeSince
Today
Remember and repopulate currently written console input text when scrolling all the way down after searching in the history
Yesterday
Initial barstool setup test with sitting subsystem
Yesterday
Update(tests): patch HackableLockedCrate Tests: TestMTSave(HackableLockedCrate) passes
Yesterday
Update(tests): patch GrowableEntity - also skip TOD queries in testing mode Tests: TestMTSave(GrowableEntity) passes
Yesterday
Update: patch FreeableLootContainer and LootContainer Tests: TestMTSave(FreeableLootContainer) passes
Yesterday
Update(tests): patch ElevatorLiftStatic Tests: TestMTSave(ElevatorLiftStatic) - passes
Yesterday
Update(tests): patch ElevatorLift Tests: TestMTSave(ElevatorLift) - passes
Yesterday
Update(tests): patch ElectricWaterWheel Tests: TestMTSave(ElectrictWaterWheel) - passes
Yesterday
Update(tests): TestServer now sets up empty topomap Tests: TestMTSave(ElectricWaterWheel) - no longer NREs, but still fails
Yesterday
Update(tests): patch DPV Tests: TestMTSave(DiverPropulsionVehicle) - passes
Yesterday
merge from game_room_dlc
Yesterday
add water treatment pipes procgen spawner to World Setup prefab
Yesterday
main -> game_room_dlc
Yesterday
Update(tests): bypass TOD_Sky sampling by DigitalClock when running unit tests Tests: TestMTSave(DigitalClock) passes
Yesterday
Update(tests): patch DeployableBoomBox Tests: TestMTSave(DepoyableBoomBox) passes
Yesterday
main -> obfuscation_analyser
Yesterday
Update(tests): patch ComputerStation Tests: TestMTSave(ComputerStation) - passes
Yesterday
- Removed shaderLod convar as the setting has become obsolete and we're now using subshader LODs to fix an issue with Grab Passes in RRP. - Updated the TerrainQuality script to no longer rely on the shaderLod convar. - Code gen
Yesterday
Update(tests): patch BoatBuildingStation Tests: TestMTSave(BoatBuildingStation) - passes
Yesterday
Merge from satellite_crash
Yesterday
Bump final_descent_seconds from 8 to 20
Yesterday
Update(tests): patch BuildingBlock - also skip EnsurePopulatedTriggersList if boatskin is null(it is in tests) Tests: TestMTSave(BoatBuildingBlock) - passes
Yesterday
Fixed bootstrap Translate server NRE
Yesterday
testlist
Yesterday
Update(tests): Patch BlackjackMachine - skip sub entity spawning in testing mode Tests: TestMTSave(BlackjackMachine) - passes
Yesterday
Update(tests): patch Bike - also implemented TestFuelSystem.GetFuelAmount and Capacity Tests: TestMTSave(Bike) - fails on transform access
Yesterday
Premium tab wip
Yesterday
R/W on collider
Yesterday
Missing DLL
Yesterday
Swap out Source Generator analyser for Code Analyzer version
Yesterday
merge from main
Yesterday
Update(tests): patch BaseSiegeWeapon and BatteringRam - implemented TestFuelSystem.GetFuelFraction Tests: TestMTSave(BatteringRam) - now fails on transform access
Yesterday
Update(tests): patch BaseSubmarine Tests: TestMTSave(BaseSubmarine) - now fails on TimeSince
Yesterday
gamesroom shotgun trap - LODs added - game model updated - prefab updated - enabled gpu instancing for its material