194,760 Commits over 4,079 Days - 1.99cph!

3 Days Ago
Adjusted floor wallpaper deploy offset
3 Days Ago
Do not force "rate" cvar to 100k on start up Remove archive flag from "rate" cvar It effectively didn't do anything until previous commit, because the value was always reset on start up. Fixed a crash issue with close caption HUD constraint.Motor accepts a bool for "toggle" parameter Very minor changes from CS:GO's framesnapshot stuff
3 Days Ago
Do not force "rate" cvar to 100k on start up Remove archive flag from "rate" cvar It effectively didn't do anything until previous commit, because the value was always reset on start up. Fixed a crash issue with close caption HUD constraint.Motor accepts a bool for "toggle" parameter Very minor changes from CS:GO's framesnapshot stuff
3 Days Ago
Env progress/backup.
3 Days Ago
Fix it again, but better. Don't show empty firework patterns in the UI at all.
3 Days Ago
Fixed missing wood from hobo barrel on deploy
3 Days Ago
hooked up icon after merge
3 Days Ago
updated icon
3 Days Ago
Fix error when opening admin ui, caused by empty firework pattern
3 Days Ago
Commented ddraw
3 Days Ago
Fixed various causes that could render meshes twice
3 Days Ago
Updated wallpaper tool description Hidden wallpaper ceiling, wall and flooring items More materials
3 Days Ago
jungle_floor_cube_fix -> main
3 Days Ago
Fix jungle floor spawning a random cube in the centre when highlighting it
3 Days Ago
Viewmodel mesh swapping based on current mode
3 Days Ago
Enabled detail layers on all ceiling and floor wallpaper materials
3 Days Ago
added wallpapers to world model, added outline , rendered icon
3 Days Ago
Wallpaper floor & ceiling pack - added subway ceilings, integrated swirls ceiling
3 Days Ago
Third person model swapping based on current mode
3 Days Ago
Submitting missing metas for bucket, hammock
3 Days Ago
Continuing floating walkway lookdev
3 Days Ago
Prefab changes
3 Days Ago
Hook up server browser page to our server browser list backend Run same setup/methods as current main menu (this wont be changed anyway)
3 Days Ago
Fixed some skins item name
3 Days Ago
Merge from foliage_instancing
3 Days Ago
ServerBrowserList port to use the new UI entries Ported the tag system over to the new setup Tag prefab new style
3 Days Ago
Made it easier to pick up rugs
3 Days Ago
updated wallpaper viewmodel and set up in view and world
3 Days Ago
Iterating configs.
3 Days Ago
bucket variation blockouts with potato and apple variants
3 Days Ago
Fixed ceiling and flooring skinnable prefab path
3 Days Ago
Remove unneeded buffer flag
3 Days Ago
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3 Days Ago
Merge from main
3 Days Ago
Add `ignoreversiontag` convar that allows the client to show every version of server in the browser - lets you see release servers when on higher network version in the editor
3 Days Ago
- updated compass viewmodel rig with latest mesh, set materials - viewmodel prefab updates
3 Days Ago
merge from main
3 Days Ago
exported v wallpaper deploy_rigid animation
3 Days Ago
Fixed the wallpaper outside check on decay tick
3 Days Ago
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3 Days Ago
jobified splatting, takes a big chunk off of processing time
3 Days Ago
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3 Days Ago
Removed DLSS debug logs
3 Days Ago
Prevented an infinite load loop when loading a scene in Client Server mode that has startServer set to false on the GameSetup component
3 Days Ago
Fix alignment issues with indirect args on different devices
3 Days Ago
Updated beehive outside checks following last changes
3 Days Ago
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3 Days Ago
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3 Days Ago
merge from fix_ammo_count_not_updating -> main
3 Days Ago
Fix "Unload Ammo" button not showing after a gun is reloaded if the ammo is in the main inventory while gun is in hotbar