194,760 Commits over 4,079 Days - 1.99cph!
Adjusted floor wallpaper deploy offset
Do not force "rate" cvar to 100k on start up
Remove archive flag from "rate" cvar
It effectively didn't do anything until previous commit, because the value was always reset on start up.
Fixed a crash issue with close caption HUD
constraint.Motor accepts a bool for "toggle" parameter
Very minor changes from CS:GO's framesnapshot stuff
Do not force "rate" cvar to 100k on start up
Remove archive flag from "rate" cvar
It effectively didn't do anything until previous commit, because the value was always reset on start up.
Fixed a crash issue with close caption HUD
constraint.Motor accepts a bool for "toggle" parameter
Very minor changes from CS:GO's framesnapshot stuff
Fix it again, but better. Don't show empty firework patterns in the UI at all.
Fixed missing wood from hobo barrel on deploy
hooked up icon after merge
Fix error when opening admin ui, caused by empty firework pattern
Fixed various causes that could render meshes twice
Updated wallpaper tool description
Hidden wallpaper ceiling, wall and flooring items
More materials
jungle_floor_cube_fix -> main
Fix jungle floor spawning a random cube in the centre when highlighting it
Viewmodel mesh swapping based on current mode
Enabled detail layers on all ceiling and floor wallpaper materials
added wallpapers to world model, added outline , rendered icon
Wallpaper floor & ceiling pack - added subway ceilings, integrated swirls ceiling
Third person model swapping based on current mode
Submitting missing metas for bucket, hammock
Continuing floating walkway lookdev
Hook up server browser page to our server browser list backend
Run same setup/methods as current main menu (this wont be changed anyway)
Fixed some skins item name
Merge from foliage_instancing
ServerBrowserList port to use the new UI entries
Ported the tag system over to the new setup
Tag prefab new style
Made it easier to pick up rugs
updated wallpaper viewmodel and set up in view and world
bucket variation blockouts with potato and apple variants
Fixed ceiling and flooring skinnable prefab path
Remove unneeded buffer flag
Add `ignoreversiontag` convar that allows the client to show every version of server in the browser
- lets you see release servers when on higher network version in the editor
- updated compass viewmodel rig with latest mesh, set materials
- viewmodel prefab updates
exported v wallpaper deploy_rigid animation
Fixed the wallpaper outside check on decay tick
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jobified splatting, takes a big chunk off of processing time
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Prevented an infinite load loop when loading a scene in Client Server mode that has startServer set to false on the GameSetup component
Fix alignment issues with indirect args on different devices
Updated beehive outside checks following last changes
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merge from fix_ammo_count_not_updating -> main
Fix "Unload Ammo" button not showing after a gun is reloaded if the ammo is in the main inventory while gun is in hotbar