194,760 Commits over 4,079 Days - 1.99cph!

2 Days Ago
Fix incorrect beehive boolean trigger
2 Days Ago
main -> simple_snow_usage
2 Days Ago
main -> syncvars
2 Days Ago
main -> new_menu
2 Days Ago
compile_simulator_window -> main
2 Days Ago
Added CompileSimulatorWindow - shows buttons to switch symbols / test compile (button colour feedback on pass/fail) Prefer having visual buttons to click to encourage me to use it
2 Days Ago
Tweaked brick foundation wallpaper pos again
2 Days Ago
pooling_test_command -> main
2 Days Ago
Set pooling command to editor and listen server only. Let's us use server commands locally. Codegen.
2 Days Ago
merge from adobe_floor_split
2 Days Ago
Adobe wood beams conditional models, hidden when wallpaper is applied
2 Days Ago
pooling_test_command -> main
2 Days Ago
Wrap whole thing in client block instead
2 Days Ago
Compile error
2 Days Ago
pooling_test_command -> main
2 Days Ago
Added a command to test for pooling NREs on the client by spawning and destroying an object locally one hundred times.
2 Days Ago
merge from main
2 Days Ago
Settings keybinds tab
2 Days Ago
adobe floor models split for ceiling wpp
2 Days Ago
cleanup
2 Days Ago
renamed some wallpapers, fixed incorrect icon references, tweaked mask on floorpaper
2 Days Ago
vine_pooling_nre -> main
2 Days Ago
Ensure vine renderer is not null
2 Days Ago
2 Days Ago
merge from wallpaper/floor
2 Days Ago
Can put wallpaper outside on triangle foundation too
2 Days Ago
merge from wallpaper/floor
2 Days Ago
Wallpaper tool stack size and category, craft one at a time
2 Days Ago
When creativemode.freeplacement is active, outside wallpaper isnt removed
2 Days Ago
Can put wallpaper on foundation outside
2 Days Ago
Removed ConVar logs when changing DLSS settings
2 Days Ago
Remove turntables from Wallpaper Starter Pack view
2 Days Ago
Floor and Ceiling pack page setup
2 Days Ago
removed some jungle procedural components from empty procedural map
2 Days Ago
Merge from parent
2 Days Ago
Merge from main
2 Days Ago
Cherry pick from 121916 (add spinning wheel to scene, setup)
2 Days Ago
Assign icon in cocoknight.head.skin to fix error when trying to generate data
2 Days Ago
Make SteamInventoryGen.CollectFromSkins null icon error clickable so you can click to jump to the relevant skin file
2 Days Ago
merge from Placeholder_UIsounds
2 Days Ago
merge from Missing_Physimpact_sounds
2 Days Ago
merge from adminui_fireworkpattern_fix
2 Days Ago
Merge from main
2 Days Ago
Add spinning wheel to render scene, setup.
2 Days Ago
Merge from main
2 Days Ago
vine_swing_dismount_fix -> main
2 Days Ago
Fix vine visual stopping moving when a player dismounts mid air. Finished flag to ensure we have completed our swing
2 Days Ago
sticky_vines_fix -> main
2 Days Ago
merge from main
2 Days Ago
merge from main