125,608 Commits over 4,171 Days - 1.25cph!

3 Days Ago
merge from main
3 Days Ago
Nature dressing. Tree tweaks.
3 Days Ago
Fail build when VPK.EXE fails to run Fixed VPK.exe crashing randomly Minor merge from x86-64 Improve .nav file error handling * L4D2 nav mesh files no longer hang on load Fix up some cryptic console messages * Applying a fix for L4D2 maps! * Node Graph out of Date. Rebuilding... (random numbers)
3 Days Ago
merge from drone_storage_slot
3 Days Ago
merge dynamic_environment_volumes to naval_update
3 Days Ago
Fix spatially aware environment volumes, don't serialize fields that were previously properties.
3 Days Ago
corrected inherited velocity used to throw projectiles, may want to dampen this still
3 Days Ago
Disable HUD overlays while painting (heavy helmet, diving goggles, etc)
3 Days Ago
Fix compile errors
3 Days Ago
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3 Days Ago
PrefabIDs, manifest.
3 Days Ago
drone communicates throw attack cooldown through computer screen label so it doesn't just feel unresponsive
3 Days Ago
Allow full stop in seek state
3 Days Ago
Use parent boat transforms rather than the childs transform, this preserves rotation when working in global space
3 Days Ago
merge from climate -> deep_sea
3 Days Ago
fix HUD Vitals sorting layer overriding prefab value
3 Days Ago
Use 2D Distance instead Compile fix
3 Days Ago
Add animation curve to control how fast the bad weather lerps when the end wipe event starts
3 Days Ago
Refactoring gun displays to use nested prefabs
3 Days Ago
Override WeatherState with DeepSeaWeatherState on the client when you are inside the deepsea
3 Days Ago
properly centered drone action prompt label on computerscreen ui
3 Days Ago
If we are too close the closest obstacle then attempt to back up - stops us getting stuck in weird places
3 Days Ago
tropical palm server files
3 Days Ago
Fixes to get choice of mission rewards working properly If a mission has no choice over rewards (the same list of rewards gets dispensed each time), this should appear and function the same as it did before
3 Days Ago
Re-apply part of merge manually
3 Days Ago
Codegen
3 Days Ago
Setting up server palm trees entities.
3 Days Ago
merge from deep_sea -> deep_sea/climate
3 Days Ago
merge from demoshot_ui_fix
3 Days Ago
Fixed demo shot list UI text issues
3 Days Ago
Avoidance steering is now lerped onto the desired steering with distance to the obstacle as a weight
3 Days Ago
Revert accidentally touched file
3 Days Ago
merge from more_options
3 Days Ago
3 Days Ago
Crosshair codes were getting too long with the new options -> rewrite it to use bit packing - tightly pack all options into 6 bytes before b64 encoding instead of using a string A short "RUST-AlDFQ-yED" can now hold all information of the now 9 crosshair parameters - Set default values to be as close to the looks of the previous crosshair as possible - Cleanup
3 Days Ago
Harbor 1 and 2 loot location shuffle Tier 0 and 1 now have slightly differnt spawns
3 Days Ago
Clearer target logic Auto pursue system Debug visuals and extra states so i can adjust movement target in real time for testing
3 Days Ago
Deep sea wipe end phase: slowly ramp up radiation in the final phase Exposed a 0-1 factor we can use for weather Content entities spawned in the deep sea get the global deep sea network group assigned
3 Days Ago
merge from deep_sea/wipe
3 Days Ago
Viewmodel_Shotgun_Shells -> main
3 Days Ago
Adjusted prevent building volume to allow foundations to be upgraded when a spike trap is deployed on it
3 Days Ago
fix texture declaration, gizmo radius
3 Days Ago
oil rig leg variants
3 Days Ago
Floating city scene progress