194,760 Commits over 4,079 Days - 1.99cph!
Added missing physimpact sound definition to 26 items
Fixed inside socketmod checks orientation
Changed old placeholder inventorygrabsound and inventorydropsound from a bunch of items
bloody bucket and diy hammock blockouts
Continuing colour blockin on floating walkways
moved order of erosion to be between cliff placement and medium rock formation placement to get better seated rock placement
added wallpaper combined rig and hooked up to wallpaper viewmodel prefab, all are in the same rig now. tweaked ceilingpaper diffuse so the grunge is different to the floorpaper
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Added indirect lighting back to reflection probe rendering
Allow modular car population to spawn in forest and forestside at the roadside
merge from fixcars_hab_fix
merge from jungle_ruins_c terrain fix
merge from cave_large_sewers_fix
floating walkway progress
Fixed more strange spacing on larger sets of server listings
Wire up server entries UI
Tag system
Precache all tags
Fixed some strange spacing on larger server listings
Ensure scroll starts at 0
Ensure server tabs are set to toggle
Ensure gamemode tabs are set to toggle
More improved scroll behaviour
Use absolute scrollbox setup
Use padding rather than hardcoding values
Fixed scrollbar
merge from wallpaper/floor
merge from wallpaper/floor/admin_commands
Some cleanup and refactoring
Fixed wallpaper being locked to wall mode when deployed looking at floors or ceilings
World model skins replication
Fixed wallpaper view model default missing materials
Managed to get scrollbar setup with flex categories (that was a nightmare!)
ScrollFadeGradient object
Arctic biome tweaks with new ambient features.
floor and ceiling world model, lods, added to entity
Fixed some issues with the wallpaper inside checks
resized viewmodel textures
updated ceiling and floorpaper materials and textures
Floor + ceiling paper work with existing admin wallpaper radius commands
- passing a skin (name/id) applies it to fitting building blocks only
- passing 0 applies default wallpaper everywhere (new)
- passing -1 applies random wallpaper everywhere (like before)
- added `print_wallpaper_skins` command to display a list of all wallpapers
Fixed missing conditional model wallpaper comp on windows, half walls, and low walls
Tweaked floor and foundation wallpaper sockets to reduce clipping with wires and deployables
merge from fix_ammo_count_not_updating -> main
floorpaper tool material and textures
bloody bucket and diy hammock
Update DebugLuxels shader from HL2 repo
Remove "Use Bloom" checkbox from Video options, as it does nothing
Remove mat_hdr_level 1 from Video Options since it doesn't do anything
mat_hdr_level 1 will act as "NONE" in options.
Fixed options complaining about missing hap_HasDevice convar
Remove sv_contact and sv_consistency as they are unused
Rework arguments of OnClientLuaError
This is a bit messy until a network breaking update, but new arguments are:
( error, ply, stack, addon_name )
Also no longer affected by "5 a second" limit serverside
Lets try not delaying material/texture cleanup until render end
Add WriteTempEntities overflow warning from csgo
Bonemerged models inherit lighting origin from parent
Makes viewmodel hands match lighting of the viewmodel itself
Apply changes to CHudCloseCaption from TF2
Make Linux compile
Fixed regression to do with PrePlayerDraw
Fixed an infinite loop in weapon selection HUD
Faceposer uses localized "Other" string
Fixed 3D grid not rendering correctly in Hammer
Merge some Bootil changes from x86-64
Remove mp_usehwmmodels convar (unused)
AvatarImage panel changes + defer material cleanup till render end
AvatarImage keeps track of textures it creates and reuses them, preventing exhaustion of texture name symbol list
Deferring material cleanups a little makes it more likely the materials and textures are no longer used by any part of the renderer, allowing refcounts to reach 0 naturally.
Added GM:OnClientLuaError( strErr, ply )
Remove stray space indentation in some Lua files from PRs
Updated FGD files
Added inputs to light_environment, removed point_clientcommand and point_servercommand since they do not work in Garry's Mod.
Fake Combine Ball bounces from frozen props
Make crossbow bolts bounce from indestructable props
Prevent crashes when trying to write too much data to small texture
Added new info to util.GetModelInfo
IncludeModelCount, IncludeModels and HitBoxSets
Fix avatar image texture manager not respecting avatar size at all
Removing more unused convars
mp_teamlist, mp_teamoverride, mp_defaultteam, mp_allowNPCs
Remove mat_disablehwmorph as it does nothing