194,760 Commits over 4,079 Days - 1.99cph!
merge from wallpaper/floor
Various clipping fixes across different skins
Remove vines the second a tree gets killed, rather than keeping them hanging around for a few seconds
Attempted fix for vines sometimes staying around (rendering) when the tree is killed
Force leaving queue and disabling the renderer when entering/leaving the queue
merge from wallpaper/floor
On deploy, switch to the entity we're looking at
simple_snow_usage -> main
New Behaviour:
If we are nearly there then bring us to perfect temp, if we are freezing then bring us up to a moderate temperature
Less effective in temperate and desert biomes (not that you'd really need it)
Slightly increased happy range
Rename Beeswarm to Bee Swarm
Localisation
Added triangle foundation wallpaper
jungle_floor_cube_fix -> main
Ensure shadow is using the right model
Added triangle floor wallpaper
Manifest
merge from wallpaper/floor
merge from wallpaper/floor
Fixed wallpaper on foundation not disappearing during decay tick and stab check if outside
merge from fix_ammo_count_not_updating -> main
merge from fix_ammo_count_not_updating -> main
simple_snow_usage -> main
Tweaked world model collider
If we have a low climate temperature ensure heaters always bring it up to the perfect growth rate. Makes snow bees viable
Also show flamethrower fuel count when inside a chest / main inventory
Can put wallpaper tool in tool cupboards
Stack size to 1, changed category
Viewmodel: implemented anims, little punch when switching mode and skin, fixed missing maps and blend type
Show 'not producing honeycomb' if the beehive has a low enough temperature
Move status up to just under information so you dont have to look at the bottom of the panel
Cleanup beehive lootpanel
Beehive panel was really confusing. Flip indoors, so it shows Outdoors as yes (eg green) and Indoors as no (eg red)
better_bike_fuel_interaction -> main
Stop showing open fuel storage all the time when mounted on a bike.
You need to look down delibrately to get the popup
hooked up missing icon paths
Merge from hackweek_spawn_all_deployables_command
wip icons for wallpapers and re-assigned to skins
merge from wallpaper/floor
vclouds atmospheric occlusion in reflection probe as well
merge from fix_official_gamemode_tags -> main
merge from wallpaper/floor
Left some crap in the prefab :(
Fixed wallpaper clipping on shipping container floors
Remove `vanilla` tag if a gamemode is set
- fixes servers having both vanilla and a gamemode tag which causes the gamemode browser filters to not work
merge from wallpaper/floor