194,760 Commits over 4,079 Days - 1.99cph!

4 Days Ago
add shore distance falloff control for biome fogs
4 Days Ago
Settings keybinds tab wip
4 Days Ago
Wallpaper floor & ceiling pack - updated metal floor maps, integrated 2 more ceilings
4 Days Ago
Add queue system for adding/removing instances to prevent colliding with the jobs
4 Days Ago
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4 Days Ago
add more parameters to control biome fog lighting
4 Days Ago
Implement a fallback renderer for non-instanced draw calls based on Graphics.RenderMesh()
4 Days Ago
Fix ammo count not updating when gun is fired - bug from showing chainsaw fuel but should also fix ammo count being slightly delayed when at higher ping instead of using client prediction
4 Days Ago
rebalanced terrain splatting around snow and sand to not be massively too broad
4 Days Ago
Blocking in temporary colours and materials on floating walkways
4 Days Ago
Update Compass View Model and World Model Mesh Imported Compass Textures and Setup Compass Materials Setup World Model Prefab, LODS and Collider
4 Days Ago
Added support for gradients in StyleAsset (only implemented by RustButton for now) Also fixed refresh not working in edit mode
4 Days Ago
Changed Bootstrap again - make sure the menu doesnt leak in whilst loading
4 Days Ago
Setup server browser server types Setup server browser gamemodes Icons, and localisation linking Setup tab groups on navbar Setup tab groups on gamemodes and server selection
4 Days Ago
merge from fix_backpack_corpse_remains -> main
4 Days Ago
Fix backpack not being inserted into corpse remains if the backpack has items in it
4 Days Ago
merge from qol_train_inaccurate_turrets -> main
4 Days Ago
merge from qol_train_inaccurate_turrets -> main
4 Days Ago
Merge from large_demolishing
4 Days Ago
Additional check
4 Days Ago
Merge from large_demolishing
4 Days Ago
Move the pre existing DemolishFlag clearing behaviour from StabilityEntity.Load to DecayEntity.Load
4 Days Ago
Merge from main
4 Days Ago
Turrets are less accurate when shooting players on moving trains - 10% chance to miss per m/s of train velocity (convar trainturretinaccuratepervelocity) - works out to 35% chance to hit at 10 m/s (medium speed) and 12% chance to hit at 20 m/s (high speed)
4 Days Ago
frame mat
4 Days Ago
Renamed some floating walkway meshes. Added temporary textures for colour block ins.
4 Days Ago
large sail blockout mesh update
4 Days Ago
food container crates for orange/corn/potato/apples material updates + LODs and prefabs with collision
4 Days Ago
merge from fix_corpse_limited_slots -> main
4 Days Ago
Increase slots of corpse remains (what the corpse despawns into) from 36 -> 42 slots to fix edge cases where the player corpse has more items than the corpse remains can hold causing extra items to go straight onto the ground - switch loot panel from generic -> generic_large to show >36 slots
4 Days Ago
Settings controls tab
4 Days Ago
Add URL system to the main menu. Manager can be sent a URL and will parse out the correct path to the correct page. Pages will be injected with query arguments based on the URL. Allows us to have buttons that will open up specific pages/settings/areas of the menu automatically.
4 Days Ago
Working graphics presets Some layout and toggle fixes
4 Days Ago
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4 Days Ago
Turn down bootstrap image opacity
4 Days Ago
Remove flex transition from page animations
4 Days Ago
Updated all the skin texture bundles to fix the broken normal maps that were uploaded via the workshop
4 Days Ago
Headers
4 Days Ago
New standardised way to handle Rust Button tab groups. Child class which can handle main menu or specific tab menu navigation. Code cleanup Added namespace to add pages/ui scripts
4 Days Ago
created WIP ceiling and floor paper viewmodels
4 Days Ago
More WIP work on floating walkways
4 Days Ago
Disable only unsupported submeshes in MeshRenderers, not all of them
4 Days Ago
Added Ping to the performance logging
4 Days Ago
Flattened terrain in jungle_ruins_c to ease transition in procmap
4 Days Ago
Merge from large_demolishing
4 Days Ago
merge from erosion
4 Days Ago
Item fixes
4 Days Ago
debug command wrapped in proper infdef + codegen
4 Days Ago
merge from main