140,480 Commits over 4,352 Days - 1.34cph!

4 Days Ago
Various code auto updates, part 1
4 Days Ago
Update to rps, victory and beat chest gestures
4 Days Ago
Amplify Shader Editor temp compile fix (this needs to be fixed properly if still in use)
4 Days Ago
TMP auto upgrade (this needs applying upstream)
4 Days Ago
Baseline (ProjectVersion, Packages, MultiplayerManager)
4 Days Ago
easter wallpaper texture update
4 Days Ago
minor tiling fix on one of the easter wallpapers
4 Days Ago
added descriptions to all the wallpapers, engine file update
4 Days Ago
fixed bandit relaxed idle issues
4 Days Ago
merge from new_console-ui
4 Days Ago
Better background blur shader, only used by the F1 menu for now
4 Days Ago
fixed hand clipping on slot machine
4 Days Ago
Merge: from imrpoved_network_groups/serverocclusion_player_fastpath - Optim: skip unnecessary global occlusion group lookups Tests: unit tests
4 Days Ago
Optim: skip checking global occlusion groups for small and large network grid layers Players can only be on medium layer at the moment. Controlled by a UsePlayerOnlyOnMediumLayerShortcut compile switch Tests: ran unit tests
4 Days Ago
some more model breakdown/rebuilding in prefabs
4 Days Ago
Increased size of triangle ladder hatch col.
4 Days Ago
Update: Jobs 3 - enable parallel sub updates switch Tests: none, related unit tests pass
4 Days Ago
Update: pregenerate radius tile offset to avoid potential races Tests: ran unit tests
4 Days Ago
merge from easter2026_dlc/bunny_bc
4 Days Ago
re-organizing prefabs and models added some rope ladders on damaged side to climb back up the roof many other tweaks
4 Days Ago
Added back error overlay toggle in the tools tab, it flips the convar
4 Days Ago
Fixed NRE when clicking on vehicle buttons in the main menu
4 Days Ago
Bugfix(tests): TestNew_LaggyTeleport - fix sleepers incorrect position after recent refactor Tests: ran unit tests, they pass
4 Days Ago
Bugfix(tests): fix incorrectly converted TestNew_MoveOther spawn pos Tests: ran unit tests, now only 1 failure
4 Days Ago
Mergee from chainsaw_hotspot_gathering
4 Days Ago
Bugfix(tests): increase DummyServer's network grid from 512 to 1024 Some tests ended up spawning outside of the network grid, leading to test failures. Tests: ran unit tests, from 30 failures down to 9 (2 tests)
4 Days Ago
Fix NRE when attacking resources with explosives
4 Days Ago
Update(tests): bring back spawning on boundaries of network ranges Current logic considers those cells to be in range, so rely on that fact. Doesn't fix tests, but validates edge cases Tests: ran unit tests, same tests failt
4 Days Ago
Remove all duplicated methods used for convenience that were forwarding to the main navmesh, agent now explicitely selects the navmesh they want to query
4 Days Ago
Silly horse mask repose/partial prefab setup
4 Days Ago
Merge from main
4 Days Ago
Clean(tests): consolidate network-range-distance calculating logic Got tired of fixing it up manually in every test Tests: ran unit tests, some still fail (likely due to out of network grid bounds cases)
4 Days Ago
Reorder samplePosition arguments to be consistent with unity
4 Days Ago
Further unify APIs, the navmesh class itself is not the only one that cares about native API calls
4 Days Ago
FIx compile error, further api unification
4 Days Ago
apartment wood stove update
4 Days Ago
Make everything go through the same code path instead of each calling the base API, to make it easier to apply changes in one place
4 Days Ago
Make recast API same as unity compatible API, remove implicit space transforms from recast api (will be in agent)
4 Days Ago
fixed 3p salvaged axe offset
4 Days Ago
Add "canMove" field to independant navmesh (tropical islands don't move so don't need the overhead)
4 Days Ago
Make sure we always go through the agent for navmesh queries, never use the static queries, this allows us to perform the coordinate space change necessary for moving navmeshes
4 Days Ago
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Assigned correct climb anims and polish pass
4 Days Ago
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4 Days Ago
Merge from esp_voip_indicator
4 Days Ago
Updating bunny suit with new skeleton
4 Days Ago
Merge from main
4 Days Ago
merge from new_console-ui