195,819 Commits over 4,110 Days - 1.99cph!

4 Years Ago
shark hunt repeat every 8 hours
4 Years Ago
shark hunt reward
4 Years Ago
baseline
4 Years Ago
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4 Years Ago
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4 Years Ago
divemaster missions
4 Years Ago
Tiding up the shader utils to fetch ocean surface information
4 Years Ago
remove debug.log on startup
4 Years Ago
beach worldpositiongenerator now allows cliffside (small beaches) reduce fishing mission to catch 3 fish instead of 5 tackle mission now provides 15 grub (was 10) oil mission target location should spawn closer to mission origin collectvood mission marker closer to mission origin adjusted oil mission reward to 100 scrap
4 Years Ago
merge from main
4 Years Ago
divemaster mission baseline
4 Years Ago
collider fixes to military tents
4 Years Ago
Added trail connections to desert military bases
4 Years Ago
Added MLRS vehicle entity to desert military bases
4 Years Ago
merge from MLRS
4 Years Ago
Desert dwellings AI nodes, spawns and obstacles
4 Years Ago
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4 Years Ago
merge from main
4 Years Ago
codegen + phrases checks
4 Years Ago
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4 Years Ago
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4 Years Ago
Fixed edge case blocking way too large of an area for other player missions when a player accepts a mission
4 Years Ago
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4 Years Ago
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4 Years Ago
Merge from main
4 Years Ago
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4 Years Ago
Unsaved file fix
4 Years Ago
Allow for variable launch offset positions
4 Years Ago
Unified the torpedo and MLRS rocket firing code into a reusable static method. MLRS now actually uses up the rocket ammo when firing.
4 Years Ago
Warn in the UI when there's no ammo. Removed cooldown time. Some other work.
4 Years Ago
Don't lazy lerp player model rotation when sleeping or crawling Fixes weird looking rotation when players are sleeping or crawling while parented to something moving
4 Years Ago
Dashboard model for the aiming module. Aiming module is consumed (broken) when MLRS fires.
4 Years Ago
Minor edits
4 Years Ago
Show ammo count in the client UI
4 Years Ago
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4 Years Ago
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4 Years Ago
New functional UI for when no aiming module is inserted
4 Years Ago
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4 Years Ago
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4 Years Ago
NW ready for splatting
4 Years Ago
Fixed MLRS sending data constantly due to floating point precision issue
4 Years Ago
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4 Years Ago
Merge from media_projects
4 Years Ago
Merge from main
4 Years Ago
Unsaved scene changes
4 Years Ago
Merge Vehicles -> MLRS