195,819 Commits over 4,110 Days - 1.99cph!

4 Years Ago
Can now clear the output of an event in the AI designer.
4 Years Ago
Plywood walls set
4 Years Ago
NRE fix for animal AttackState.GetAimDirection
4 Years Ago
AI designer now uses a 2 column popup for selections, so that everything is visible.
4 Years Ago
South into mountains transition area WIP
4 Years Ago
Military hangar set greybox models/prefabs
4 Years Ago
Desert military base scenes backup
4 Years Ago
countryside checkpoint models/prefab and material variants
4 Years Ago
Correct prefab, underwater dweller.
4 Years Ago
Increase tunnel dweller listen range so they react to nearby rooms
4 Years Ago
Added BaseAIBrain.OnStateChanged(). ScientistBrain now sets correct relaxed flags based on state.
4 Years Ago
Desert military base scenes, road layout and perimeter walls placement
4 Years Ago
Added decay to deployed cassette recorder
4 Years Ago
Added world model overrides to ItemDefinition based on stack size, so we can use different world models for different stack sizes Should be arranged in descending order, so smallest stack size -> largest
4 Years Ago
Don't process depth of field if a conversation is happening via phone
4 Years Ago
Initial support for triggering NPC conversations via phone Required PhoneController refactors Added OnFlagsChanged, ServerInit, PostServerLoad, DoServerDestroy, Save and Load callbacks to EntityComponentBase (this removes a lot of duplicate boilerplate on MobilePhone and Telephone scripts)
4 Years Ago
Fixed WorkCarts decaying in the maintenance tunnel. Side path is now marked as part of the train station.
4 Years Ago
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4 Years Ago
Desert spawns/sculpts
4 Years Ago
more desert spawns
4 Years Ago
Dirt mounds set models/prefabs/textures
4 Years Ago
Oak trees / art source backup
4 Years Ago
More terrain
4 Years Ago
Foam particles
4 Years Ago
added bespoke raw and cooked fish models and added to prefabs
4 Years Ago
Terrain backup
4 Years Ago
Added chocolate bar world model
4 Years Ago
merge from july_bugfixes
4 Years Ago
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4 Years Ago
Unsaved
4 Years Ago
Added a small barbecue to the camper module
4 Years Ago
Can no longer move camper module if it's storage has any contents
4 Years Ago
Refactored sleeping bag interaction to control interaction via module instead of sleeping bags Player can now always access sleeping bag from seat while looking down, disabled collider on sleeping bag
4 Years Ago
Added two more seats/sleeping bags, still has some clipping issues
4 Years Ago
Fixed local space foot IK locations on vehicle seats not being affected by seat rotation
4 Years Ago
Disable respawn screen TMP hack (doesn't seem to be needed anymore?)
4 Years Ago
Merge Main->SubmarineSeptember
4 Years Ago
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4 Years Ago
More desert area
4 Years Ago
Added 6 varying sized spawnable rock world prefabs - no longer need to spam hobo barrels manifest
4 Years Ago
Compound & river area WIP
4 Years Ago
Military tents set greybox models and prefabs
4 Years Ago
Fixed Two Sided Ornate Hanging Sign inconsistent crafting time
4 Years Ago
Fixed T stacking small signs
4 Years Ago
Added a locker component to the camper
4 Years Ago
Refactored respawn point UI population methods to work better when receiving updates while the respawn screen is already open
4 Years Ago
Manifest rebuild
4 Years Ago
Handle loading old saves where the rising torpedo existed: - Handle saved subs having two valid container items instead of one. - Handle players having a blueprint for an item that no longer exists. Seems we handled removed items but not blueprints for removed items.
4 Years Ago
More UI fixes
4 Years Ago
Some collider work