202,078 Commits over 4,171 Days - 2.02cph!

4 Years Ago
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4 Years Ago
Added vehicle damage texturing to minicopter
4 Years Ago
Improved audio stream buffering: Use a ring buffer for increased performance and smaller memory footprint Start playing the stream once enough data has downloaded, rather than waiting a static period of time (this was way too long for some connections and way too short for others) Stop downloading more data if enough has been buffered Added ShoutcastStreamer.DebugStreams to help diagnose streaming issues Simplified connected speaker sync system to use the boom box data rather than keeping a copy of the audio stream on each speaker
4 Years Ago
Scrap heli mats get instancing for damage texturing
4 Years Ago
Merge from main
4 Years Ago
Merge from cine_anim
4 Years Ago
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4 Years Ago
cherrypicking 63140
4 Years Ago
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4 Years Ago
skin approval
4 Years Ago
Control panels source update
4 Years Ago
Re-order setup
4 Years Ago
wip corridor greeble
4 Years Ago
Refactor
4 Years Ago
Fixing unwanted collider on 'module_1200x1200_4way_ladder'
4 Years Ago
Correctly include the root piece when merging
4 Years Ago
Underwater labs volumes set to 'Underground' for improved lighting quality
4 Years Ago
wip creating individual encapsulating AIZs for each water base by merging the child AIZs of each one.
4 Years Ago
Art drop
4 Years Ago
Fixed holes in LOD1's
4 Years Ago
merge from submarine
4 Years Ago
merge from submarine ai (nothing spawning, just to get the data prefab updates in)
4 Years Ago
merge from submarine
4 Years Ago
Fixed a few pivot rotation issues Fixed holes in LOD0 of modules
4 Years Ago
merge from ai main
4 Years Ago
Fix for AIZs with a single move point
4 Years Ago
merge from submarine
4 Years Ago
Underwater labs - Final modules meshes LODs/colliders/prefabs instances Re-organized ladders to be in a separate prefab instance for more flexibility in design
4 Years Ago
Tone down CCTV blur
4 Years Ago
Deluxe xmas lights passthrough - in line with other lighting
4 Years Ago
Small sign can now be placed on deployables (boxes etc) Small sign strict volumes Small sign can now be placed at 90degree angles
4 Years Ago
ai data for moonpool pieces
4 Years Ago
merge from submarine
4 Years Ago
DungeonBaseInfo now contains a list of all DungeonBaseLink that belong to it
4 Years Ago
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4 Years Ago
Slightly better handling of swimming up into the moonpool (this needs more work, but it's a start)
4 Years Ago
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4 Years Ago
Cancel a gesture if a player changes equipped item
4 Years Ago
Fixed scrap heli damage texture, working now
4 Years Ago
Remove damage texture content from the scrap transport heli, since it was actually unused
4 Years Ago
Save on materials. Don't use a separate material anymore just to show full damage on gibs. Instead have the gibbable script apply the damage texture itself if it detects that a DamageRenderer is being used, reusing the shared material with instancing.
4 Years Ago
Can press Ctrl+C and Ctrl+V to copy and paste the current phone number while on the dialling UI Added a button to copy the current phone's number into the clipboard
4 Years Ago
Fixed HAB not always showing damage texture correctly. Other minor damage tex edits.
4 Years Ago
Remove the "Cubicles" on Playground as a lot of them are missing prefabs and/or scripts
4 Years Ago
Fixing/improving some general issues with the vehicle damage texture systems.
4 Years Ago
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4 Years Ago
ai data for tube pieces
4 Years Ago
ai data for LShaped pieces
4 Years Ago
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4 Years Ago
merge from ai main