202,079 Commits over 4,171 Days - 2.02cph!

4 Years Ago
Set the maintenance side tracks to be secondary splines
4 Years Ago
Moved Work Cart spawns to the new maintenance rooms
4 Years Ago
▅▊▉ ▇▉▋▌▍'▇ ▊▇▍▇▌▉▅▍ ▌▋ ▆▊▍▊▉▆.
4 Years Ago
Procmap underwater fix
4 Years Ago
Procedural Map Underwater scene
4 Years Ago
Reworked lighting in all train tunnel entrance bunker modules to fix wall bleed and other issues
4 Years Ago
Tweaked platform colliders to make it easier to jump onto them
4 Years Ago
All DungeonBaseLink now have a reference to the DungeonBaseInfo they belong to stored
4 Years Ago
Added admin.underwater_scatter to further customize the underwater fog when underwater_effect is set to 0
4 Years Ago
Fixed that underwater_lab_glass would be drawn on top of the underwater shader, effectively making it glow in the dark (this also seems to resolve barely being able to see out of it)
4 Years Ago
Added additional requested custom map volume and trigger prefabs
4 Years Ago
added damage masks for both subs and updated detail tiling in their materials
4 Years Ago
merge from submarine
4 Years Ago
added bulkhead divider, tweaked uvs to accommodate it. tweaked meshes so they fit the curved hull better. added collision meshes, set up basic prefabs
4 Years Ago
Better implementation of Player.IsUserGroup (Community Contribution) Added second argument to util.Base64Encode - skipNewLines, defaults to false
4 Years Ago
Less fog inside underwater labs
4 Years Ago
Fixed options menu
4 Years Ago
▄▇▅▆▅▇ ▉▌▌ █▄▇▊▌ ▅▋▅▉ ▇▅▋'▅ ▌█ ▅█▉▌ ▊▍ ▉▌▉▊, ▆▌▅ ▉▍▌▉ ▆▆▋ ▅ ▅▄▍▋▋▍ ▊▇▊▊ ▌█▋▅▊ ▋▋▆▍▍ ▅▋▍▉▇▊▉ ▊▉▊ █▍▅ ▆▍█ ▉▄▌▍▌▉▍▍█ ▇▇ ▇▆▄▋ ▍▆▋▍▇▄██▅ █▍▋▍▅▍ ▇▉ ▅▆▆ ▋█▄▄▊ ▋▄▅▍▆▅█ █▌ ▉▊▇▆▊▇▅ ▉▊▉▌ ▋▍ ▋█▄▌▅ ▍▌▍▉▆▊ (▇▊▄▆▉▍▆ ▉▇ ▅▊▆ ▍▆▉▌ ▅▆▋ ▉▆▌▋ ▆▊▌█▄█▊▍▍) █▊▍▄▇▌ ▄▋▆▇ █▌▄▆▄▉ ▉▄▋▋ ▋▋██▌▋ ▊▊ █▅▄▋▆▋▋ ▇▇▉▉ ▆▆▄▆ ▍█▍ ▅▇▌▌██▍▅▅ ▋▆ █▅▉▅
4 Years Ago
Moon pools for BillBTestMap
4 Years Ago
▍▋▋▌▆▉▊ ▌▊▋▉▋▆▋▋ █▆▇▆▇█
4 Years Ago
Merge Submarine->HDRP_Art_Backport (Aux)
4 Years Ago
Increase submarine view distance (less fog)
4 Years Ago
Adjust mount positions for the subs to improve visibility as far as possible
4 Years Ago
▌▊▍▄█ ▄▍▌▅▆▊▊▉▋▍▍▉▌▅▌ ▍▊▌▇▉▉▇▄▍ ▄▇▆▅ █▅▊ ▅█▌█▍▉▋ ▄▄▌▍▌ ▆▍▆▍▍▇█▅ ▋▊█▌▊▌▍▄▍▇ (█▄▉▇▌ ▅▍▋▌, ▇▌▌▆▊, ▉█▌▍ ▌▇▇▋▄▍▌) █▍▄ ▋▅▊▋▅▊▇▍ ▇▌▅▅▍▅█▅▆ (▍▇▌▆▆▍ ▍▆▊▄▊▍▉▉, ▇▅▍▄▋▊▅▋ ▊▇▊▅▄) ▌▊▇▅▇▌▊ ▍▅▅ ▌▉▅ ▋██ ▊ ▊▍▌▇ ▌▄ ▄▅▋█▅▆▋█▊▄▌▅▊▆▌ ▇▅▌▉ ▆▄ ▅█▊ ▍▋▆▄▊
4 Years Ago
Fix copy/paste decay bug
4 Years Ago
▋█▅▅▊▉▅ ▌▊▌ ▊▉▋ ▊▅█ ▌ ▇▄▆█ ▊▅▍▅, ▄▍ ▊▌▌▌ ▆▉▇▋ █▌ ▋▅▅▌ ██ ▊▍▇▊ ▌▌█ ▌▅▄ ▉▊▄▆ ▆▄▉▊▉ ▄ ▋▍█▍ ▇▌▋▊▅ ▅▍ █▍▆ ▉▄▌▇▅▋█▄▊▅▄▋▊▅▉▋▊▉ ▇█▋▊█▇▆▍▄ ▌▊▍▅ ▅▋▌▊▆▆▆▉ ▋▊▋ ▆▆▍▊▅▉▄█▉ ▇▄ █ █▍▉█ ▅▅ ▋▉ (█▊ ▄▌▍▌ ▉▇█▇▍ ▊▌ ▍ ▇▅ ▇▊▌▉▋▅ ▇▋ ▄▆▇▋▊▋▄█) ▍▄▇▉▆▅▊▇▄ ▋▍▆█ █▊▉▉█ ▄█ ▆ ▆▌▆▇▇▋ ▋█▌▊ ▋▇▉▊ (▌▊▋▍▆▍▉ █▍▆▅, ▇▊▊▌, ▅▆▊▊▅ ▋▅▅▆▌▇ ▍▌▅ ▅▆▌ ▌▋ ▌) ▌▋█▋▉ ▋▋▌ ▄▅▄▄ ▄▉▊ ▇▄▋█ ▍▊▉▉▄ ▌▍▊▇▌ ▍▆▉▍▋▍▇▋▌▄▇▍▆▄▅▌▆▌▇ █▌▆▅▇▌▅▇▆ ▇▍▉▅ █▄▄ ▌ ▉▅▆▊▇▉ ▅▊ ▅▍▇█▇▆ ▊▅▆▌▄▋▄ ▅▅▊▉▄ █▍▉ ▅▉▅▄▆ ▇▅▊▋ ▅▆▅▉ ▆▌▌▍▌▅▆ █▌▉▄ ▇▋▇▄ ▊▄▆▅▅▅▍▇▅▇▅▍ █▉ ▉▋▋ ▊▉▍▆▋ ▊▅▆ ▋▄▆▍ ▅▊█▍▄▍▊ ▌▅▍█▆ █▊▉ ▋▆▋▍▇ ▌▇▋▆ █▌▍▇▅▌█▄▊█▄▋▊▍█▉ (▌▌▊▊ ▄ ▊▋▄▅█▄ ▍▅▍▅▋▍)
4 Years Ago
Added submarine decay, same as boats but with slightly longer times: - Indoors: No decay. - Outdoors: 240 minutes (rowboat = 180). - Deep water: 180 minutes (rowboat = 120).
4 Years Ago
▆▉▄ ▉▆▍▋
4 Years Ago
merge from submarine
4 Years Ago
sub spawning setup at boat vendor
4 Years Ago
▉▍▋ ▉▅▅▋/▌▅▇▌▅/▉▇▋▍▌▍▋▊▌▋ ▅▋▍▆▊▅ ▉▆█▄▋▄▉▍▌▉▅
4 Years Ago
Initial custom nav support
4 Years Ago
█▇▇▅▆ ▇▌▌▍▊▇▉▅▇ ▇▋▄
4 Years Ago
▍▄▊▍▌ █▇▇▌▆▊▌█▌ ▊▅▉
4 Years Ago
Bone manipulations do not inflate player/npc render bounds as much
4 Years Ago
Fixed any bone manipulations breaking entity's render bounds, now render bounds will be only enlarged if a bone is manipulated outside of the original model bounds
4 Years Ago
merge from submarine ai (no spawns)
4 Years Ago
client compile fix
4 Years Ago
merge from main
4 Years Ago
merge from main
4 Years Ago
▋▅▋▌▇▋▍▇ ▉▉▆▄▉▊ ▊▌▇▌█▉▅ ▉▍▅▊, ▍█▅▍▋▊▊▉▋ ▄▇▅ ▊▍▍▊▉▅▋ ▋▇▅█▇▅▍▍ ▌█▊▅▅▉▅▇▆ ▋▇▌▍ ▊▉▋▉ ▇▋▊▍█▍▉▇ ▅█▇▌▄▋▌ ▌▋▋▄▄▌▆ ▉▉▉ ▊▌▅▇▌ ▄▌▇ ▌▄█▆▍█▉▅▋
4 Years Ago
merge from main
4 Years Ago
Completely disable CHudHintDisplay and CHudHintKeyDisplay as well, since they are also not used in GMod
4 Years Ago
gmod_camera's zooming is now tickrate independent (Community Contribution)
4 Years Ago
DungeonNavMesh now works with multiple instances
4 Years Ago
fixed accidental fog change while troubleshooting
4 Years Ago
TTT: Updated language files
4 Years Ago
Stop the crosshair color going white if the player's FOV is < 90 Completely remove CHudDeathNotice as it does nothing in GMod Fixed SWEP.AccurateCrosshair not taking into account worldclicker aim and sometimes hitting the player entity itself
4 Years Ago
merge from submarine