200,813 Commits over 4,171 Days - 2.01cph!
better error messages when failing to allocate memory for model anim blocks
Fixed metal shopfront preventing construction placement in certain builds
AI data conversion tool now swaps old peacekeeper spawn prefabs for new ones
New preacekeeper replacement prefab, setup and linked blank AI design.
Manifest.
Transforming EffectMounts to world space
New launch site finishing bits.
Nixed old one.
Remaining new compound setup
Nixed old one
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Compound interactables improvements/cleanup WIP
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merge from keylock_lock_on_deploy
Try to make default spawnlists not marked as userconfig
Moved spawnicon queue behind a convar (spawnicon_queue), defaults to 0, made it target 10fps not 30 when enabled + minor under the hood changes
Prevent crashes when dying NPCs create ragdolls and apply infinite force to them
renamed sodapoppin facemask to kitten facemask
Auto lock keylocks on deploy
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NPCs can now automatically open brush doors, unless the door specifically disables thiis
Added a suicide option to the escape menu. Only appears when connected to a server.
Monument AI conversion tool now converts scientist spawners, sets any waypoint path links.
BaseFollowPath state now triggers the error event when there's no path.
NPCSpawner now sets any path data.
Added ScientistNPCSpawner, extends NPCSpawner.
Adding genericsmall loot container
Updated all needlessly oversized crate panels
Fix for mipmap streaming override not working sometimes. Re enabled viewbob etc.
Added AIInformationZone.GetNearestPath to find the AIMovePointPath with the nearest waypoint to the specified position.
BaseFollowPathState will now automatically start following the nearest path if a specific one isn't specified.