200,813 Commits over 4,171 Days - 2.01cph!

5 Years Ago
better error messages when failing to allocate memory for model anim blocks
5 Years Ago
Fixed a client UI define
5 Years Ago
Fixed metal shopfront preventing construction placement in certain builds
5 Years Ago
AI data conversion tool now swaps old peacekeeper spawn prefabs for new ones
5 Years Ago
New preacekeeper replacement prefab, setup and linked blank AI design. Manifest.
5 Years Ago
merge from main
5 Years Ago
Transforming EffectMounts to world space
5 Years Ago
merge from esc_suicide
5 Years Ago
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5 Years Ago
New launch site finishing bits. Nixed old one.
5 Years Ago
Remaining new compound setup Nixed old one
5 Years Ago
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5 Years Ago
Compound interactables improvements/cleanup WIP
5 Years Ago
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5 Years Ago
Desert outpost
5 Years Ago
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5 Years Ago
server compile fix
5 Years Ago
Ok do it the lame way
5 Years Ago
merge from keylock_lock_on_deploy
5 Years Ago
Try to make default spawnlists not marked as userconfig
5 Years Ago
Moved spawnicon queue behind a convar (spawnicon_queue), defaults to 0, made it target 10fps not 30 when enabled + minor under the hood changes
5 Years Ago
Prevent crashes when dying NPCs create ragdolls and apply infinite force to them
5 Years Ago
renamed sodapoppin facemask to kitten facemask
5 Years Ago
Auto lock keylocks on deploy
5 Years Ago
NPCs can now automatically open brush doors, unless the door specifically disables thiis
5 Years Ago
Added a suicide option to the escape menu. Only appears when connected to a server.
5 Years Ago
Monument AI conversion tool now converts scientist spawners, sets any waypoint path links. BaseFollowPath state now triggers the error event when there's no path. NPCSpawner now sets any path data. Added ScientistNPCSpawner, extends NPCSpawner.
5 Years Ago
Adding genericsmall loot container Updated all needlessly oversized crate panels
5 Years Ago
Fix for mipmap streaming override not working sometimes. Re enabled viewbob etc.
5 Years Ago
Added AIInformationZone.GetNearestPath to find the AIMovePointPath with the nearest waypoint to the specified position. BaseFollowPathState will now automatically start following the nearest path if a specific one isn't specified.