200,446 Commits over 4,140 Days - 2.02cph!
Merge from hdrp_backport_andre
merge from Halloween_2020
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Work cart is now mountable
Final colliders: Added glass panels
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Detail colliders created for the cabin
Created all detail colliders for the work cart apart from the cabin. Removed WorkCart_COL since we won't be able to use it on a rigidbody (convex rule)
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Created world colliders for the work cart
Merge from Main -> WorkCart
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Set roadsign meshes to read/write enabled since they're also used as gibs
Cherry-pick armoured module LOD fix to Main
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Do not recreate player's hull every tick
Fixed env_sprite_clientside affecting sprite trails
Trimmed down InstanceData, more tidying.
get rid of proper type checking for vgui.Create
Train tunnels / overpass progress / prefabs / scene update
Train tunnels source files backup
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Deleted old code, renaming...
Bug fixes and refactored some of the conversion routines
Fix broken LOD rendering due to root bone and mappings being saved wrong
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merge from workbench_rotate branch
Attack interface, state, event, design, classes, etc.
merge from door_blockage_anim_fix
merge from autoturret_deathscreen_fix
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fixed UV on armored module LOD
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Horses will now continue to eat if their health is below 100% (they used to stop if their stamina was 100%)
Capitalised "Examine" in the horse entity menu
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