199,089 Commits over 4,140 Days - 2.00cph!

5 Years Ago
Allow repair method to ignore blueprint knowledge. Fixes vehicle lift module repair not working.
5 Years Ago
modular vehicle false start, horn, and hurt trigger impact audio files
5 Years Ago
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5 Years Ago
fix missing vehicle repair sounds
5 Years Ago
▇▄▇▌█ ▌_▉▆▉ ▍█▅▇ ▋▆▊▆, ▉▉▊▄ █▌▅▇▍ ▆▅ █▍▌█▄ ▋▊▄ ▌▍▊▊▊▉▌▌
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skin approval
5 Years Ago
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▌▅▆ ▆▅▆▅▋▅▌▆ ▋▇▅▅▋▄ ▊██▊▋▇ ▅▄▄▋▆ ▊▉▋▊ ▌▊▊ ▍▇▍▅▍▇▋ ▄█▋ ▇▉▌█▊▄ ▉▉▄ ▅▄▌▅▅.
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5 Years Ago
Adjust the text display on the separate liquid (water catcher) UI to give it more space as well.
5 Years Ago
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5 Years Ago
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5 Years Ago
Disabled shimmer effect in pfx_car_destroyed per Petur request. Fixes shimmer acting like a mask on other particles.
5 Years Ago
[D11] XBox voice chat fixes
5 Years Ago
[D11] XBox voice chat fixes
5 Years Ago
merge from maincamera_sqrdist
5 Years Ago
[█▄█] ▆▌▍▍▋█: ▊▍▌▊▍ ▇▄▅▍▄▄ ▋▆▄▆▋▄▊▉▋ ▆▉▍▅▇▋▇ ▋█ ▋▍▉▌▄ ▌▇▄▋▊▅ ▌▇▆▇▅▇.
5 Years Ago
Splat effects progress. Ground effects moved to Low Resolution render pass.
5 Years Ago
Fixed build errors
5 Years Ago
Fixed Motion Blur and Overlay Post Processing effects not working well with poster command Added optional argument to render.DrawScreenQuad() which defaults to false - Apply poster corrections, used for the fix above Fixed Toy Town post processing effect having 1px tall gap at the bottom of the screen with certain settings
5 Years Ago
[D11] Removed saved settings for DoF and removed dupe button from Options menu
5 Years Ago
▌▄▊▋▊▌▋▆ ▉▄▌▇▌▆█▊▆
5 Years Ago
module cost tweaks
5 Years Ago
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5 Years Ago
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▅▍▋ ▆█ ▋▊▋ ▋▉▊▍▄▊ ▉▆▆▆▋▊ ▍▌ ▊▇▇▄▊
5 Years Ago
Reworked client console deduplication to hopefully be more reliable and less over-engineered
5 Years Ago
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[▄▌▍][#▇▊▆▌] ▊▆▄▋▋▇ ▉▋ ▋▉▌▊▄▇▌▍ ▍▍█▅█ ▋▋▍▆▍▌ █▉▌ ▅▋▋▋▌▋▌▌▅.
5 Years Ago
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[▄▆▉][#▍▋▉▍] ▊▍▆▆ ▆▍▉ ▇▉▋▉ ▉▇▅▇▊▆▋▅█ ▅▆▅▅▋ ▅▌▋ █▆▋▇ ▊▆▆▊▊▌█ ▍▆▅▅.
5 Years Ago
[▉▍▌] ▋▇▊▉▅▌▍ ▉█▆▍ ▊▌▇ ▍▉
5 Years Ago
Merge from fov_viewmodel_scale
5 Years Ago
[█▋▄] ▍▉▅▋▅▇█ ▉▇█ ▍▌▇▊██▇█▅▋ ▉▆▍▅▄ ▌▅▇▇▅▋▍▆ ▄▇ ▉▋▇▌▋▄/▅▄▆▆▊ ▉█▍▅.
5 Years Ago
Added ModelConditionTest_SpiralStairsTriangle to show the landing on the triangle spiral stairs (TODO: Remove the landing when a floor is placed next to the triangle stairs)
5 Years Ago
DeployVolume checks ignore colliders on game objects that are tagged with DeployVolumeIgnore
5 Years Ago
[▌▌▍][#▆▅▉▇] ▊▍▇▇▍█ ▇▋▉ ▇▊ ▇▆▄█▆█ ▍▄▉ ▆▄ ▊▆▊▍▊▍▅▊▇ ▍▄▄▄▄▋
5 Years Ago
Added DeployShell to walls and floors
5 Years Ago
Added DeployShell to unify deployable placement on building blocks, no matter what their tier is
5 Years Ago
Made a couple of building block gizmos only show up if the actual component game object is selected (not when the root game object is selected)
5 Years Ago
merge from /MainMenuTweaks
5 Years Ago
Still occasionally getting hurt on dismount, reverting #51184 for the time being.
5 Years Ago
[D11] [Gameplay][#3793] Temperatures set as AnimationCurves to fix incorrect values at night time. [Construction] Fix for building guide distance