193,604 Commits over 4,079 Days - 1.98cph!
Do not reset angles/position/speed when unparentiing entities since it causes unexpected results
Merge from skeleton optimizations
Fixed skin tint for female underwear
Assigned road and river meshes in the procedural map and road test scenes
Use custom mesh for road and river mesh generation (morphed along the spline)
Fixed a bug in the road and riger terrain adjustment distance calculation that would cause some weird visual glitches
Fixed terrain normal detail
[D11] + Fix to garage door in launch site (Broken mesh filter attatched to parent, causing object to cull randomly on server)
[D11] Fix for bandit town windmill vane
[D11] + office_planter_300 culling at LOD 1 - fixed
Creosote bush LODs/prefabs
SetCanZoom( false ) no longer prevents firing weapons
[D11][UI] Unload controller images when not needed
Re-enabled ring road in world_setup_v3 prefab, more forgiving harbor placement filters
Ground value calc changes.
Merge from life_stats_merge
Subtract the life_stats subtraction
Oasis new build - smaller bodies of water for oasis, grass and forests in oasis come closer to water line, forests are 100% arid in the desert, hilltop topology doesnt exist on sand dunes
Subtract
46024 - that deleted the branch contents? ¯\_(ツ)_/¯
Subtract
46022 (busted merge)
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[D11][#3295] Changed smoke and fire texture to point filtering to free up another couple of FPS.
merge from disable_lunar_2020
Revert back to default mainmenu logo
[D11][UI] Send translation keys for kick and ban messages for translation
[D11] Cliff texture resize
[D11][#3295] Halved campfire particle emission rate for smoke and fire to improve performance, also enabled low resolution transparency.
[D11] Fixed Incorrect Boat Material
[D11] Update hair to new shaders.
Remove SLOD outer renderer during prefab preprocess, added -Z bias for SLOD shader to improve Z-fighting
[D11] [UI] Removed triple underscores from en-US language file for keys: "light_campfire", "light_campfire_desc".
Added PlanterBox ui to crosshair hud, shows current/max water ml levels when hovering a planterbox.
Let cars actually go to sleep properly 😴. Also added IsStationary() and IsMoving()
Added labels to LOD utility window
Updated LOD settings on all chassis and modules to Thai's 40/15/1
Prefab variants don't pass through LOD group settings properly. Added new Window>Tools>Set LOD Group Thresholds editor to allow easy multi-selection LOD level updating.