193,565 Commits over 4,079 Days - 1.98cph!
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Copy LODs from modules down into the master LOD on the chassis
Moved LOGGroups to client only area
Dying to a non-player entity (eg. tesla coil) will now display a translated string instead of a prefab name
Cleaned up an unneeded list
Improved instrument performance while playing back recordings that include massive amounts of notes
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minor schema generation edits
Hardiness genes now increase the ground modifier value for growables outside of planter boxes.
merge from Lunar_2020_new/Lunar_2020_premerge
merge from lunar_2020_new
Fixed firework shells casting a black light
merge from Lunar_2020_new/Lunar_2020_premerge
merge from Lunar_2020_new
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Do not read JSON nulls as empty strings
Do not read JSON nulls as empty strings
[D11] merge of
39955 from main branch, fixes some of the problems described in bug #3512
Implemented water gene functionality: water genes increase the amount of water required/consumed, currently by 20% per water gene.
[D11] [UI] Removal of unused radial menu textures. Added UI radial shader. Replaced all radial textures in pie menus with radial shader material.
Improvements to the trace test
[D11] Enabling Skins Store (again)
[D11] Updated UI Logo's / tweaked foliage density
[D11] range_bank_chute_e LODs and materials assigned
[D11] Re-enable Skins Store and Create a Server buttons
merge from Lunar_2020_new/Lunar_2020_premerge
[D11] foundation.steps.fbx smoothing group fix
Setting hero url to "itemstore" will open the item store when clicked
[D11] + Possible fix tohelicopter not exploding - issue 1215
[D11] Scene2Prefab for Hansoft 3463 Fridge door
Try to display a correct number with the "failed to grow buffer" error in gmad.exe
merge from Lunar_2020_new
Growth genes now boost growth speed. Currently +0.1 multiplier per growth gene.
[D11] Fixed Fridge Door in Gas Station (3463 Hansoft)
merge from lunar_2020_new
Actually update save list when disabling saving in BaseFirework (added EnableSaving method similar to EnableGlobalBroadcast, moved both to BaseEntity)
[D11] Updating road material to FP's version.
[D11] Updating Wood_Pillar_Quarry to new shader types.
Also calculate modifiers at post server load.
Refresh contained growables when fertilizer is added/removed from planterbox instead of just next tick.
Updated farming test save.