193,494 Commits over 4,079 Days - 1.98cph!
[D11] Airfield hanger numbers shadow casting fix and hangar door smoothing groups fix
Reverted changes to mounting.
[D11] Revert my old change to Poolable - fixes screen shake issue
[D11][UI][#3517] Fixed selected item not showing blueprint name [#3519] Fixed research table not refreshing when placing item inside
Added striprig to a bunch of animals
[D11] Further Material Tweaks
more composter prefab updates
Craters map - initial build
[D11][UI][#3478] Fixed text issues with melee weapons [#3466] Fixed restart menu not tokenising loading tip
[D11] Added diffusion profile to underwater plants.
[D11] Fix for Bug 3439 (Elite crates not visible)
[D11] Reverting back to old grass at G's request
[D11] Removed unused tutorial logo
[D11] Bullet Glass Decal fixed
Mount points spawn in a fallback position if a bone is not found.
[D11][UI][#3481][#3491] Fixed LOC issues with quick craft and quick chat messages
[D11] Fix for Incorrect Cornplant Material
[D11] Fix to Helicopter Rotors shadowing as a square.
[D11] Crash fix & some unused DTLS memory released
potential fix for scene2prefab->update all messing up terrain
merged from Lunar_2020_new
Added pooling to firework shells (+ updated scripts to support that)
[D11] Continued Material Tweaks
same as hdrp but on ring_road
Only generate plant display string when inspecting a plant for the first time, not on load.
[D11] Reconverts Notosans font @1024 with kerning pairs and HINTED rendering.
[D11] Reconverts Notosans font @1024 with kerning pairs and HINTED rendering.
[D11][UI] Fix for Start screen text overlap
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added a dithered edge alpha cutout to roads
Gene serialization and randomization improvements.
Reduced glossiness paramter on road materials (HDRP texture backport far too glossy on main)
Enabled trilinear filtering on the new road textures
[D11][UI][#3474] Removed the admin only tag from the map screen teleport navigation option. (option will not display for non admin)
[D11] Incorrect Material Tweaks
[D11] Bandit Town Cabin Rotation Fix
[D11] Fixes oxygen sprite to be 128x128
[D11] Fixes oxygen sprite to be 128x128
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[D11] reduces hudicons to 170x170
[D11] reduces hudicons to 170x170
PathInterpolator.GetTangent uses Vector3.Slerp instead of Vector3.Lerp
[D11] reduces GameTypes sheet so icons are 128
[D11] reduces GameTypes sheet so icons are 128