193,483 Commits over 4,079 Days - 1.98cph!
User friendly errors for new subscriptions while in-game.
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gmad.exe will bail and won't write bad.gma if we failed to grow the .gma buffer to fit all its contents
[D11] Fixes for Green Icebergs, Broken Eyelashes and Broken Rock Materials.
[D11] [#3444] Bugfix: {PS4/XB1} Backing out of pause menu adds push-to-talk input.
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touched green and blue mortar
[D11] Reconverts roboto to 512 with HINTED and Kerning Pairs
[D11] Reconverts roboto to 512 with HINTED and Kerning Pairs
Updated procedural map decor placement filters to work with plain topology
Fixed plain topology terrain paint selection name
Ring road uses 8 anchor points instead of 4 (yields better shape on large maps, remains to be tested on small maps so I might fall back to 4 on those)
Slightly reduced ring road iteration step size (again, better for larger maps)
Road meshes use their path normal instead of a smoothed normal
Increased tessellation of road and river meshes
Added a Trace test to Capsule
+ Changes to the water shader, Hopefully it will work on PS4, Adam Please try
[D11] re-export roboto sdf fonts
[D11] re-export roboto sdf fonts
fix for _export fix which i unfixed in my last fix
[D11] Moves and retags fonts for asset bundle
[D11] Re-adds fonts in new location
[D11] deletes fonts from resources.
[D11] Fixed up age restriction content to reflect age restrictions
fixes for a couple of prefabs to improve monument decomposition
Fix for scene to prefab not converting objects
removing old textures (old runway/trail path textures and materials)
road_b textures and material tweaks
road_a redo
road_b textures and material tweaks
road_a redo
Renamed wasteland topology to plain (doesn't imply biome / vegetation)
Another fix for the ring road on large maps
[D11] [UI] Fixed broken cyrillic "A" in translation file (supposed to use English "A").
[D11] [UI] Fixed "\r" tag appearing in localisation files whenever a new-line was needed.
[D11] [3317] fixed an issue with collision on the scrap ceiling light
ringroad textures and material
deleting temporary road_b textures
[D11] Collectables layers fixed
Merge from skeleton optimizations
[D11] [UI] Decreased Roboto fonts size to 512x512 (down from 2048x2048). Decreased NotoSans font size to 1024x1024 (down from 2048x2048).
More fixes/improvements to scene to prefab
[D11] Rendertarget optiimsations stage 1
merge from Lunar_2020_new
ringroad hdrp textures and material