200,016 Commits over 4,140 Days - 2.01cph!

6 Years Ago
pressure pads can be hidden under rugs pressure pads produce a small amount of power for a split second when activated if unpowered
6 Years Ago
[D11][UI] removed unneeded options from in-game menu and reporting flows, removed WIP signs from options menu
6 Years Ago
[D11] [UI] WIP My Stats page Rustworks hook-up.
6 Years Ago
[D11] Fix for ReverbZoneTrigger blocking collision
6 Years Ago
F1 grenades less lethal towards turrets added preventBuilding to fuel generator
6 Years Ago
[D11][UI] Implemented unban option. Added warning message for trying to access the ban list on a official server
6 Years Ago
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6 Years Ago
[D11] [UI] Game version number WIP update. UI Stats WIP update.
6 Years Ago
[D11][DTLS] Disconnections handled on the main thread - fix for occasional server exception on kick.
6 Years Ago
[D11] [UI] Fixed string spilling onto other UI elements because it was too long.
6 Years Ago
Fixed NRE in CraftingNotice
6 Years Ago
Merge fix for booting from procedural map in editor
6 Years Ago
Fixed wrong tooltip appearing on death marker
6 Years Ago
Server now requests a server ID and token at boot, notification screen uses it but need a nice way to send it to the client first so WIP
6 Years Ago
Client network entity caching
6 Years Ago
Update Protobuf CodeGenerator so the ProtocolParser file doesn't get stomped all the time
6 Years Ago
Fixed sheet metal double door mirroring Enable read/write on a few textures that spit errors on build server
6 Years Ago
Moving pipelines
6 Years Ago
Merge from main
6 Years Ago
Fixed errors in IOEntity gizmos when viewing as just a client Fixed NRE's in UpdateCompass when playing without a LocalPlayer
6 Years Ago
content bundle assignment for double door skinnables
6 Years Ago
More
6 Years Ago
Notification setup menu
6 Years Ago
More office stuff. Shifted some furniture to keep light count optimized.
6 Years Ago
Scene
6 Years Ago
Scene & some mats
6 Years Ago
merge into main
6 Years Ago
merge from main
6 Years Ago
Updated bear sounds A few minor sound import setting tweaks
6 Years Ago
manifest double door 2048 texture size
6 Years Ago
merge from main
6 Years Ago
Powerline_pole_b additional LOD
6 Years Ago
Industrial prop e / additional LOD
6 Years Ago
lowered certain horse breed speed bonuses lowered horse speed bonus from horse shoes lowered horse speed bonus from full stamina / road fixed horses being lootable by players other than their rider
6 Years Ago
Softer ambient wave sounds Softer foliage rustles Barefoot footsteps are lighter and less harsh in the high end Polished collectable resource sounds
6 Years Ago
Bug fix
6 Years Ago
network++
6 Years Ago
merge from horse_equipment
6 Years Ago
Set references to variants
6 Years Ago
new pressure pad sounds attack heli rotors are louder updated attack heli MG sound updated bradley coax MG sound
6 Years Ago
Generated female prefab variants
6 Years Ago
fixed being able to right click items into oblivion
6 Years Ago
horses use proper protobufs horse max speed now reflected in info panel
6 Years Ago
Remaining components are set up
6 Years Ago
relaxed trumpet anim
6 Years Ago
less physics weirdness when unequipping saddle bags and items are tossed out of the horse
6 Years Ago
[D11] Added vertex shader LODs to 23 assets (compound scene and launch site)
6 Years Ago
fixed adding items to horse via right click not working
6 Years Ago
[D11] + Mining_quarry_b object removal/manifest updated/scene to prefab
6 Years Ago
All materials set up in female clothing variants