200,016 Commits over 4,140 Days - 2.01cph!
pressure pads can be hidden under rugs
pressure pads produce a small amount of power for a split second when activated if unpowered
[D11][UI] removed unneeded options from in-game menu and reporting flows, removed WIP signs from options menu
[D11] [UI] WIP My Stats page Rustworks hook-up.
[D11] Fix for ReverbZoneTrigger blocking collision
F1 grenades less lethal towards turrets
added preventBuilding to fuel generator
[D11][UI] Implemented unban option. Added warning message for trying to access the ban list on a official server
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[D11] [UI] Game version number WIP update. UI Stats WIP update.
[D11][DTLS] Disconnections handled on the main thread - fix for occasional server exception on kick.
[D11] [UI] Fixed string spilling onto other UI elements because it was too long.
Fixed NRE in CraftingNotice
Merge fix for booting from procedural map in editor
Fixed wrong tooltip appearing on death marker
Server now requests a server ID and token at boot, notification screen uses it but need a nice way to send it to the client first so WIP
Client network entity caching
Update Protobuf CodeGenerator so the ProtocolParser file doesn't get stomped all the time
Fixed sheet metal double door mirroring
Enable read/write on a few textures that spit errors on build server
Fixed errors in IOEntity gizmos when viewing as just a client
Fixed NRE's in UpdateCompass when playing without a LocalPlayer
content bundle assignment for double door skinnables
More office stuff.
Shifted some furniture to keep light count optimized.
Updated bear sounds
A few minor sound import setting tweaks
manifest
double door 2048 texture size
Powerline_pole_b additional LOD
Industrial prop e / additional LOD
lowered certain horse breed speed bonuses
lowered horse speed bonus from horse shoes
lowered horse speed bonus from full stamina / road
fixed horses being lootable by players other than their rider
Softer ambient wave sounds
Softer foliage rustles
Barefoot footsteps are lighter and less harsh in the high end
Polished collectable resource sounds
merge from horse_equipment
Set references to variants
new pressure pad sounds
attack heli rotors are louder
updated attack heli MG sound
updated bradley coax MG sound
Generated female prefab variants
fixed being able to right click items into oblivion
horses use proper protobufs
horse max speed now reflected in info panel
Remaining components are set up
less physics weirdness when unequipping saddle bags and items are tossed out of the horse
[D11] Added vertex shader LODs to 23 assets (compound scene and launch site)
fixed adding items to horse via right click not working
[D11] + Mining_quarry_b object removal/manifest updated/scene to prefab
All materials set up in female clothing variants