193,688 Commits over 4,079 Days - 1.98cph!
Excavator sound updates
Mix tweaks
Finished converting Compound.
[D11] Visual tweaks to the InGameOptions/Pause Menu
Added D11 specific spawn population properties for all tree types
Added EnabledOnly and DisabledOnly filters to Subscriptions menu
[D11][DTLS] Fix for server kick not cleaning up peer cache properly.
Fixed clientside HL1 gibs not despawniing
Fixed certain HL1 NPCs spawning HL2 gibs
[2518]{PS4/XB1} [GAMEPLAY] invisible humans (scientists and players) Duff bounding box calculation.
Enabled crunch compression
Fix bad perf in moviemode
Scene complexity debug - added logging instructions
[D11] Nukes the PS4Dualshock sfx code as this was aparantly causing server compilation issues.
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[D11][DTLS] Fix for hang on 'Attempting Connection' if the peer connection wasn't shut down properly, and reuses the same incoming IP and port. The cause of this still needs fixing.
Fixed missing controls in bundle
[D11] Removes dual shock 4 audio, fixes server compile error (foliage)
[D11] Fixes foliage grid server side compile error
[D11] [Audio] Removes PS4 dualshock audio as per request.
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Hold instruments work better with key sequences
Fixed not being able to rapidly hit notes on hold compatible instruments, minimum note time is now used to fade out the note
Fixed being able to wield other items while playing a mountable instrument
Merging misc bugs to main
scrap heli gibs, prefab update
Merge from Main ->Vehicles
temperate rock clutter and ground flora spawn populations
fixed workshop textures made non-readable in
38143
Added content/building, prefabs/building+componentitems+deployable+food+instruments to streaming pool
Another stab at fixing terrain-cliff transitions
Fixed another small ASE bug
[D11] [UI] Fixed incorrect hint text for Burtal game type hint string.
[D11][#2419] Fix for been able to start using binoculars when driving
Back/Skip buttons work
Space pause/play toggle
Apply keyframes when scrubbing
Update setting control value when playing
Fixed FOV not saving in keyframes
Hide red on screen error text in editor (we have a console)
[D11] [UI] WIP progress on scroll bar implementation for FastScrollBox.
[D11][#2431] Moved Retire invoke in gibs to avoid it not been triggered.
Unsubscribe implementation, bit more error handling
[D11] lower foliage density to 66% as per request