193,688 Commits over 4,079 Days - 1.98cph!

6 Years Ago
Move vehicle module models and textures to match where other vehicle content is stored.
6 Years Ago
Removed linux x86 rust native
6 Years Ago
Rock formation progress
6 Years Ago
Further halved permutations on terrain shader by ignoring LOD crossfade Fixed darkened terrain
6 Years Ago
Added skip keywords to foliage and cliff shaders Fixed pow warnings in cliff_basic shader
6 Years Ago
Added a few keywords to pragma skip in terrain shader to avoid a ton of permutatiomn
6 Years Ago
Fixed script symbols
6 Years Ago
Fixed using any NWvar functions on game.GetWorld() resetting its NWVars/GlobalNWVars
6 Years Ago
Merge from unity_2019.2.0
6 Years Ago
Laying out vehicle modules on map
6 Years Ago
Merge from main
6 Years Ago
Make NPCs more accurate with the HL2 crossbow
6 Years Ago
Fixed NPCs firing SWEPs twice a frame Fixed NPC support for manhack_welder (doesnt error now, not allowing pickup from ground) Flechette Gun can be picked up and used by NPCs Fixed NPCs using an HL2 crossbow crashing the game on reload (possibly fixes more than 1 instance of this) HL2 crossbow uses Shotgun NPC animations over SMG1/AR2 ones
6 Years Ago
Revert wheel size increase - incompatible with existing mudguards on size 3 and 4 chassis
6 Years Ago
Added biome painting tinting support to terrain shader
6 Years Ago
Fixes
6 Years Ago
[D11] More foliage changes
6 Years Ago
Steamworks Update
6 Years Ago
Added prefabs/vehicles+tools+resource+plants+npc+misc+locks and content/vehicles to streaming pool (testing)
6 Years Ago
HL1 throwables are not pickupable by NPCs ( Satchel, hand grenade, tripmine, snark ) HL2 NPCs can use HL1 shotgun Filled NPC animation translations for weapon_base
6 Years Ago
Cherry picked 38015
6 Years Ago
Scene backup. Mat/texture fixes.
6 Years Ago
[D11] More foliage grid optimisations.
6 Years Ago
Moved the OnUpdate root to EntityRealm, also iterating the buffered list directly.
6 Years Ago
[D11] Remove online requirement from fixed server button
6 Years Ago
[D11] Moves more code to bg thread for foliage update
6 Years Ago
EnvSync update was hidden by server.
6 Years Ago
merge from optimisations
6 Years Ago
Backup
6 Years Ago
merge from main
6 Years Ago
Scrap Heli Carrier with temp collision mesh
6 Years Ago
All BaseNetworkables now use managed a managed Update()
6 Years Ago
[D11] foliage grid cell update rewrite
6 Years Ago
[D11][#2555] Vending machine screen changed to us image rather than rawimage so that atlas sprites work.
6 Years Ago
[D11] [UI] Further progress on new Scroll box implementation. Implemented on server find/join WIP.
6 Years Ago
[D11] Adding a missing string
6 Years Ago
[D11] More text updates to CreateServer menu
6 Years Ago
WIP replacing all the json with protobufs, also support for broadcast messages
6 Years Ago
[D11] Removed redundant calls to strings with button tokens, and fixed a number of strings in Create a Game menu flow
6 Years Ago
Benchmarking changes
6 Years Ago
Scene complexity debug - add counters to log
6 Years Ago
Benchmark result reporting
6 Years Ago
Compound progress. More mat fixes.
6 Years Ago
[D11] Expanding the font atlas to support more characters
6 Years Ago
Scene complexity debug - logging feature
6 Years Ago
Fix steam voice exceptions when running without Steam
6 Years Ago
If we disconnect when playing a benchmark, just quit
6 Years Ago
Merge from main
6 Years Ago
Move _BackUpThisFolder_ButDontShipItWithYourGame out of the build target folder with a _Symbols postfix instead of deleting it
6 Years Ago
Fixed bootstrap exit button not clickable