193,676 Commits over 4,079 Days - 1.98cph!

7 Years Ago
Distance condition sqr
7 Years Ago
UI tweaks
7 Years Ago
Fixed game speed widget NRE
7 Years Ago
Senses and all perception distance stuff uses sqr distance (probably missed some bits, seb pls review)
7 Years Ago
Projetversion
7 Years Ago
Fixed NRE in ActivityNotificationElement
7 Years Ago
atmos 43
7 Years Ago
grass patch vertex colours and lods
7 Years Ago
Fixed slightly lower initial frame distance on arrows fired with the bow
7 Years Ago
more post process V2 stuff
7 Years Ago
adding outline post FX to post process stack / fixed some error
7 Years Ago
Merge the destroy order fix into Main. Everything seems to be working OK. I did find remaining a nasty bug where things don't get cleaned up properly when the player quits a game, but it turns out that's actually been a bug for a while. I'll fix that next.
7 Years Ago
more WIP post process stack conversion to V2 (should fix the warning spam)
7 Years Ago
Nutrition & hunger statuses no longer exposed as effect icons.
7 Years Ago
More widget stuffs
7 Years Ago
Fix cleanup not happening when the client disconnects
7 Years Ago
Revert more changes that were just for testing
7 Years Ago
Revert changes that were just for testing
7 Years Ago
Fix wreckage spawner not calling the right type of destroy
7 Years Ago
Line endings only
7 Years Ago
Special fix for the following bug: [SERVER] - Character spawns - Character queues spawn message.Has full HP - Character gets killed immediately - Character queues update message for the 0HP change - Spawn message goes out. Has 0 HP now, so message sends with 0HP [CLIENT} - Client gets spawn message, starts initializing - Initializes health.HP is already zero. Call death event immediately! - But health script is only half-way through init. Missing references, things break. With this fix, the pre-init spawn message with 0hp is clamped to 1, and the character still dies right after init when they get the follow-up 0hp update message.
7 Years Ago
Missing widget
7 Years Ago
More widget stuffs
7 Years Ago
optims
7 Years Ago
More ai profiling
7 Years Ago
'mo widgets.
7 Years Ago
ClientBot ai settings now ignore dangerous tile checks (optim)
7 Years Ago
AI profiling. Some quick AI optims.
7 Years Ago
Activity widget
7 Years Ago
Need more bots to make bugs show up faster
7 Years Ago
BaseEntity.OnGameReady returns early if not enabled or initialized
7 Years Ago
Wearables fixes
7 Years Ago
Wearables init
7 Years Ago
ClientBotConfig empty constructor
7 Years Ago
Emotes fixes
7 Years Ago
Emtoes pooling fixes
7 Years Ago
GameHost.OnClientCmd now outputs the cmd type that was received for an invalid GI. Added more client bot config options: -CmdIntervalMin/Max -JoinMatchMaking -RejoinMatchMaking -If no steam IDs are specified, will assign each bot a steam id based on Environment.TickCount + i
7 Years Ago
UnitAttachments unfuckery
7 Years Ago
Fixed unit inspector tabs hiding themselves
7 Years Ago
Added bool to BaseUIObject which defines whether or not we use the first available top level Tweener component for state animations and callbacks (defaults to true, set to false if you want a tweener on the top level that doesn't drive the element's object active state)
7 Years Ago
Server ifdef
7 Years Ago
Group progression init cleanup Unit inspector tabs. open from unit frame WIP
7 Years Ago
Fixed cargo ship overriding player's network group when loaded from save
7 Years Ago
More building persistence and container fix
7 Years Ago
Building init cleanup
7 Years Ago
Container init clenaup
7 Years Ago
UnitAnimation and UnitAttachments pooling fixes
7 Years Ago
Liquid poison
7 Years Ago
Added support for rect/drag command flagging via the command UI Reset entity interactable state properly
7 Years Ago
reworked school hat and created new materials and icon. fixed missing avatar layer specification on beer_hat and baseball_cap