200,173 Commits over 4,140 Days - 2.01cph!
Don't SpawnAsMapEntity is IsDestroyed
Changed version format to YYYY.MM.DD instead of YY.MM.DD for VERSIONSTR
Underwater sound effect + transition sounds
merge from main/underwater
Fixed unable to turn furnaces/ovens on
Run steam self check on server too
No Steam->GetAppBuildId on the server - sadface
[zombies] if a zombie tries to path to inaccessible spot, attacks nearest structure to them
Fix for `MissingMethodException` in web player builds.
Refactored TerrainBiomeMap to [0,1] range floats
Made biome generation take both altitude and latitude into account
Some cleanup of the Arcade unity project, started working on a networking prototype.
CRC fragments and packets
Added `FacepunchNative.dll` and `FacepunchNative64.dll`.
Always remove snow from rivers
Fixed some spawn rules that broke with changeset 6269
Plagiarizing utility code from Rust.
Removed networking implementation copied from Rust.
Added reference to `Lidgren.Network.dll`.
- More weapon work
- Weapons can now be equipped per-arm and have their own properties
Changed how building grades work, to make balancing less granual and allow for skipping grades
Phrases now look for translations in Scriptables
Latest version of megafiers
Split `Arcade.dll` into `Arcade.Server.dll` and `Arcade.Client.dll`, started work on networking boilerplate.
added caterpillar track machines to test court, rigged and animated
Fixed grade upgrade error
More networking boilerplate.
Fixed bullshit. Added chatui
Updated vm torch anim source files