193,780 Commits over 4,079 Days - 1.98cph!

8 Years Ago
Merge from main
8 Years Ago
Restored shader lods on packed standard
8 Years Ago
Prefab fix
8 Years Ago
Cloud overlay camera, related tweaks
8 Years Ago
Packed first material for testing, building/materials/generic/atlas_wood_stone_metal
8 Years Ago
Compile fix (server)
8 Years Ago
Subtracting 21321
8 Years Ago
Fixed rotations of cloud layer renderers
8 Years Ago
Removed a redundant cast from divide
8 Years Ago
More
8 Years Ago
scene cliffside topo rock tweaks
8 Years Ago
More clouds
8 Years Ago
Temperate biome has more stone nodes, less metal + sulfur nodes (arid + arctic biomes remain unchanged)
8 Years Ago
hqm bonus is now 2, relax schema
8 Years Ago
More clouds stuff
8 Years Ago
merge into main
8 Years Ago
skin approval
8 Years Ago
Map view cloud layer surrounding mesh generation, byte array, texture update via LoadRawTextureData
8 Years Ago
Grenade tweaks
8 Years Ago
Dressing backup, splat painting
8 Years Ago
manifest
8 Years Ago
merge from main
8 Years Ago
Cleaned some debug logs
8 Years Ago
chnagedcost of mining quarry (5000w,1500mf,6gear,4sheet) metal nodes only gives metal sulfur nodes only gives sulfur stone nodes only give stone increased stone yield from stone node added finishing bonus to nodes (around 20%) when using proper tools metal node has a single HQM finishing bonus
8 Years Ago
Default packed material foldout set to hidden
8 Years Ago
Merge from main
8 Years Ago
Finished first stage of pbr standard base layer packer Added extra functionality to ImageUtil + raw data workflow
8 Years Ago
InfluenceAndTerritory.InfluenceMap exposed as InfluenceQuadTree rather than ISwappableGrid
8 Years Ago
Moved return to territory into a separate module for humans
8 Years Ago
String interps in Combat and Activity
8 Years Ago
ladders
8 Years Ago
backup
8 Years Ago
Added lights to prison
8 Years Ago
ui tweak
8 Years Ago
backup
8 Years Ago
fixed an occluder of one watchtower
8 Years Ago
Removed clouds of war crap from scenes
8 Years Ago
Rest of the foliage texture sheet factored into tinting mask Flower clutter spawn slightly taller
8 Years Ago
Version++
8 Years Ago
...
8 Years Ago
Notifications no longer sent globally. Fixed some UI buttons that are fucked up.
8 Years Ago
Added isCarried bool to HumanView
8 Years Ago
version++
8 Years Ago
if human is attached dont try and put on the ground
8 Years Ago
Fixed enemy unit button fuckups when dead
8 Years Ago
Give units the InCombat flag if they are being attacked
8 Years Ago
Changed url
8 Years Ago
-Tall grass clusters and dungeon foliage do not displace -Tint tweaks, contrast, grass overall shorter
8 Years Ago
Added back to menu
8 Years Ago
Adjusted item pouch color to look different from the hidden stash