193,809 Commits over 4,079 Days - 1.98cph!

8 Years Ago
merge from main
8 Years Ago
Cleaned some debug logs
8 Years Ago
chnagedcost of mining quarry (5000w,1500mf,6gear,4sheet) metal nodes only gives metal sulfur nodes only gives sulfur stone nodes only give stone increased stone yield from stone node added finishing bonus to nodes (around 20%) when using proper tools metal node has a single HQM finishing bonus
8 Years Ago
Default packed material foldout set to hidden
8 Years Ago
Merge from main
8 Years Ago
Finished first stage of pbr standard base layer packer Added extra functionality to ImageUtil + raw data workflow
8 Years Ago
InfluenceAndTerritory.InfluenceMap exposed as InfluenceQuadTree rather than ISwappableGrid
8 Years Ago
Moved return to territory into a separate module for humans
8 Years Ago
String interps in Combat and Activity
8 Years Ago
ladders
8 Years Ago
backup
8 Years Ago
Added lights to prison
8 Years Ago
ui tweak
8 Years Ago
backup
8 Years Ago
fixed an occluder of one watchtower
8 Years Ago
Removed clouds of war crap from scenes
8 Years Ago
Rest of the foliage texture sheet factored into tinting mask Flower clutter spawn slightly taller
8 Years Ago
Version++
8 Years Ago
...
8 Years Ago
Notifications no longer sent globally. Fixed some UI buttons that are fucked up.
8 Years Ago
Added isCarried bool to HumanView
8 Years Ago
version++
8 Years Ago
if human is attached dont try and put on the ground
8 Years Ago
Fixed enemy unit button fuckups when dead
8 Years Ago
Give units the InCombat flag if they are being attacked
8 Years Ago
Changed url
8 Years Ago
-Tall grass clusters and dungeon foliage do not displace -Tint tweaks, contrast, grass overall shorter
8 Years Ago
Added back to menu
8 Years Ago
Adjusted item pouch color to look different from the hidden stash
8 Years Ago
decreased projectile trigger radius of spears and arrows
8 Years Ago
Fix for mode specific value UI not reseting after a match
8 Years Ago
Fixed player profile button not being set to interactable on connection
8 Years Ago
backup
8 Years Ago
Fixed some post effects
8 Years Ago
Fix for connection NRE
8 Years Ago
more text mesh pro....
8 Years Ago
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8 Years Ago
Junkpile base model using terrain blend shader - should allow steeper placement (up to 20 degree)
8 Years Ago
Switched to public branch upload
8 Years Ago
Manifest
8 Years Ago
and also actually parent the audio source again
8 Years Ago
let's play non looping sounds as one shot to get around the current Unity bug with audio and rigidbody
8 Years Ago
Burned chicken meat despawns faster
8 Years Ago
Spoiled meat and spoiled apples despawn faster
8 Years Ago
Fixed metal, sulfur, components, scrap, turrets and keys having no rarity set (despawn time) Increased despawn time of rocket launcher, CCTV, targeting computer, explosives and gunpowder
8 Years Ago
more text mesh pro switch
8 Years Ago
new graphics setting
8 Years Ago
graphics settings
8 Years Ago
Fixed M249 having no rarity set (despawn time)
8 Years Ago
Fixed temple lightmap DX9 support removed Fixed anim state