193,809 Commits over 4,079 Days - 1.98cph!
chnagedcost of mining quarry (5000w,1500mf,6gear,4sheet)
metal nodes only gives metal
sulfur nodes only gives sulfur
stone nodes only give stone
increased stone yield from stone node
added finishing bonus to nodes (around 20%) when using proper tools
metal node has a single HQM finishing bonus
Default packed material foldout set to hidden
Finished first stage of pbr standard base layer packer
Added extra functionality to ImageUtil + raw data workflow
InfluenceAndTerritory.InfluenceMap exposed as InfluenceQuadTree rather than ISwappableGrid
Moved return to territory into a separate module for humans
String interps in Combat and Activity
fixed an occluder of one watchtower
Removed clouds of war crap from scenes
Rest of the foliage texture sheet factored into tinting mask
Flower clutter spawn slightly taller
Notifications no longer sent globally.
Fixed some UI buttons that are fucked up.
Added isCarried bool to HumanView
if human is attached dont try and put on the ground
Fixed enemy unit button fuckups when dead
Give units the InCombat flag if they are being attacked
-Tall grass clusters and dungeon foliage do not displace
-Tint tweaks, contrast, grass overall shorter
Adjusted item pouch color to look different from the hidden stash
decreased projectile trigger radius of spears and arrows
Fix for mode specific value UI not reseting after a match
Fixed player profile button not being set to interactable on connection
Junkpile base model using terrain blend shader - should allow steeper placement (up to 20 degree)
Switched to public branch upload
and also actually parent the audio source again
let's play non looping sounds as one shot to get around the current Unity bug with audio and rigidbody
Burned chicken meat despawns faster
Spoiled meat and spoiled apples despawn faster
Fixed metal, sulfur, components, scrap, turrets and keys having no rarity set (despawn time)
Increased despawn time of rocket launcher, CCTV, targeting computer, explosives and gunpowder
more text mesh pro switch
Fixed M249 having no rarity set (despawn time)
Fixed temple lightmap
DX9 support removed
Fixed anim state