200,687 Commits over 4,171 Days - 2.00cph!
ObjectList, a garbage free params[]
RPC calls use ObjectList
Clientside ItemCommand mixups
More pooling + slow warnings
* Fixed TF2 .nav files crashing the game on load
* Fixed GetSaveTable() not properly handling some entities
* Made the "DirectX Out of Date" message open the Support webpage
Unit+Flags partial
Renamed Unit+Sound to Unit+Emotes
Added EmoteSettings
AudioManager/states/source types tinkering
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FOR FUCK SAKE setup camera to 45 degres angle
removing previous models before re-factoring
FOR FUCK SAKE wall culling camera effect
!A factory gate model/texture
!A pipe asset
!u shader adding ambient light contibution
FOR FUCK SAKE shaderforge
Pool prefab instantiates of effects, decals and dynamic decor
Group effects without parent in the editor
Don't try to pool objects that have alrady been destroyed by someone else
Don't try to pool objects when quitting
Fucked off old city stuff ready to get in new stuff.
Replaced the poolallocator script because I didn't realise it existed, I'm a dick, sorry andre
Added client "sv" console command, runs command on server
Updated Awesomium to 1.7.5.1
Added StatCollections tab to BeforeEditor
Added PersonalitySettings DataAsset
Removed StatModifiers from StatCollectionSettings
Commented out shitty StatCollectionSettingsEditor code
Unignored an icon for editor
Moved some scripts
Added Scion PP back to the project (not on camera prefab yet)
Fixed stability neighbour refreshes
Adjusted hatch height on stonegate model
Setting up new city editor.
Only do OnGUI's if UNITY_EDITOR
Pooling, GC, Profiling
material tweaks/blend mask armored metal
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Fixed bounce issue
Fixed AI starting in wrong state
Added new collision type
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Altered ball mechanics - faster on hit but slower after bounce
added cogs and lava pipes, with lighting maps
added lava pipes to lava court scene
Units are assigned a random PersonalitySettings on Create
Added PersonalityConsideration, UnitPersonalityConsideration (target match or compatability and contextual match respectively)
Changed AttributeTypes enum to None, Physical, Mental
Added some Mental Attributes
Added some Personality data
Added Unit+Personality
Cleaned up SpeciesSettings.Create / Unit.Initialize a little so we dont have to set age and gender before init
Human IsSelectable if Tribe == PlayerTribe