200,687 Commits over 4,171 Days - 2.00cph!

10 Years Ago
ObjectList, a garbage free params[] RPC calls use ObjectList
10 Years Ago
Fixed fuckup
10 Years Ago
Clientside ItemCommand mixups
10 Years Ago
More pooling + slow warnings
10 Years Ago
Fixed potential NRE
10 Years Ago
* Fixed TF2 .nav files crashing the game on load * Fixed GetSaveTable() not properly handling some entities * Made the "DirectX Out of Date" message open the Support webpage
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10 Years Ago
Windows Build 678
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10 Years Ago
OSX Build 956
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10 Years Ago
LinuxDS Build 795
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10 Years Ago
Linux Build 823
10 Years Ago
Misc tweaks
10 Years Ago
Optimization & Fixes
10 Years Ago
Unit+Flags partial Renamed Unit+Sound to Unit+Emotes Added EmoteSettings AudioManager/states/source types tinkering
10 Years Ago
metas
10 Years Ago
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10 Years Ago
FOR FUCK SAKE setup camera to 45 degres angle
10 Years Ago
removing previous models before re-factoring
10 Years Ago
FOR FUCK SAKE wall culling camera effect !A factory gate model/texture !A pipe asset !u shader adding ambient light contibution FOR FUCK SAKE shaderforge
10 Years Ago
Pool prefab instantiates of effects, decals and dynamic decor
10 Years Ago
Merge from main
10 Years Ago
Merge from main
10 Years Ago
Group effects without parent in the editor
10 Years Ago
Don't try to pool objects that have alrady been destroyed by someone else
10 Years Ago
Don't try to pool objects when quitting
10 Years Ago
Merge from effectpooling
10 Years Ago
Merge from effectpooling
10 Years Ago
Renames
10 Years Ago
Fucked off old city stuff ready to get in new stuff.
10 Years Ago
new models
10 Years Ago
Replaced the poolallocator script because I didn't realise it existed, I'm a dick, sorry andre Added client "sv" console command, runs command on server
10 Years Ago
Snapshot streaming tests
10 Years Ago
Updated Awesomium to 1.7.5.1
10 Years Ago
Added StatCollections tab to BeforeEditor Added PersonalitySettings DataAsset Removed StatModifiers from StatCollectionSettings Commented out shitty StatCollectionSettingsEditor code Unignored an icon for editor Moved some scripts Added Scion PP back to the project (not on camera prefab yet)
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10 Years Ago
Windows Build 679
10 Years Ago
skin prefab refactoring
10 Years Ago
Fixed stability neighbour refreshes
10 Years Ago
Adjusted hatch height on stonegate model
10 Years Ago
Setting up new city editor.
10 Years Ago
Only do OnGUI's if UNITY_EDITOR Pooling, GC, Profiling
10 Years Ago
material tweaks/blend mask armored metal
10 Years Ago
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10 Years Ago
Linux Build 827
10 Years Ago
Fixed bounce issue Fixed AI starting in wrong state Added new collision type
10 Years Ago
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10 Years Ago
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10 Years Ago
Altered ball mechanics - faster on hit but slower after bounce
10 Years Ago
added cogs and lava pipes, with lighting maps
10 Years Ago
added lava pipes to lava court scene
10 Years Ago
Units are assigned a random PersonalitySettings on Create Added PersonalityConsideration, UnitPersonalityConsideration (target match or compatability and contextual match respectively) Changed AttributeTypes enum to None, Physical, Mental Added some Mental Attributes Added some Personality data Added Unit+Personality Cleaned up SpeciesSettings.Create / Unit.Initialize a little so we dont have to set age and gender before init
10 Years Ago
Human IsSelectable if Tribe == PlayerTribe