200,687 Commits over 4,171 Days - 2.00cph!
Added .Copy( to proto classes
Fixed ModelState pooling monstrosity
"save 1" will wait for the save to finish
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Camera height and depth change based on player court position
Added Agents tab to debug window
Fixed some bad StatModifier refs
Enabled LOD components on cliff meshes
Testing new shot selection
Locked off players
Dead Units return in tick and update
Destroy Unit's Agent on death
Fixed some issues with Agent/Group/BehaviourGroup disbanding, destruction and tick conditions
added new cog and pipes and re-exported
added Dylan's new lightning bolt and steam burst effects
Added pipes and cogs to lava court and animated.
Fixed code line in Analytics that CustomEvent actually works.
Added Ball to Owl Rig
Serve WIP
Checking in shit I forgot.
-camera v3 with Bill's suggestions
Meager start of generalizing decision maker to support more than just Units.
Got rid of NPC Option weird code
Fixed collision on test court
More fucking save bullshit
More fucking save bullshit
-merged with main, added a cheaty barebone version of JumpTo so camera spawns on the tribe.
-new camera test:
ctrl - to get your cursor back
mmb / alt - orbit around the point
space+lmb - drag view around
and the rest is the same :)
Significantly increased all bullet speeds
Helicopter has napalm strikes for pesky campers
Helicopter has smaller hitboxes for weak spots
Helicopter cupboard exploit fixed
Helicopter loot crates actually unlootable until flames go out
Made the Google Analytics group events by species.
Signs gibs models/prefab update
More DM generic stuff. Got Unit DM completely moved over now, that DM itself is generic. BehaviourGroup DM and Group DM left.
Spears (stone/wood) gibs models/prefab update
Hacked around getting stuck on receiving data
Behaviour Group now runs it's Invitation DM through the Behaviour Group Decision Maker.
Reduced GC in the grass and dynamic decor systems
Fixed bug introduced by my changes to Breeding Group and invitation plans.
Merge from DM Generalization branch.
Player prefab update to fix issues from merges
Remade deer ragdoll, updated prefabs
flushing an old changelist (cant revert)
Cleaned up command buffer manager / water related allocations
FOR FUCK SAKE factory room prefab
FOR FUCK SAKE adding pipe doorway type to dungen enum list
!A factory modular piece variation
Added AssetPool (optimized specifically for Unity assets)
Converted mesh pooling to AssetPool
Added pool.assets console command