200,685 Commits over 4,171 Days - 2.00cph!

10 Years Ago
CurrentVersion no longer cares about patch releases (unless specifically specified)
10 Years Ago
- Large view of minimap is now zoomed further out
10 Years Ago
human max saved for max 2015
10 Years Ago
added floating rocks to lava court. texturing pipes and cogs
10 Years Ago
added floating rocks to lava court, texturing pipes and cogs, setting up material values
10 Years Ago
BaseMovement now has public value for how high to fly above any floor colliders
10 Years Ago
Set up island splat stuff.
10 Years Ago
Remade deer sans ragdoll until I fix all the craziness. SetAnimatorParameter returns early if Unit.AnimatorEnabled is false (prevents warning spam killing performance too)
10 Years Ago
arrow and bow material updates, arrow gibs models
10 Years Ago
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10 Years Ago
triggerDeath no longer defaulted in DeerController
10 Years Ago
- BaseMovement now has inspector value for floor check range. Defaults to 500 instead of 100
10 Years Ago
Updated special bars Default player to new hit system
10 Years Ago
Updated Owl serve
10 Years Ago
Terrain texturing stuff.
10 Years Ago
debug tweak
10 Years Ago
merge from main
10 Years Ago
manifest
10 Years Ago
merge into main
10 Years Ago
Subtractive merge cs2039 (camera v3)
10 Years Ago
-some more profiler samples -reinstated CurrDistance to draw shadows. -hackily removed world cursor to get a feel for the camera without it. -reverted previous commit -merged
10 Years Ago
some camera tweaks and cleanup, made cursor a widget, added widgets list to UIMangaer (TODO: tick all widgets from the manager instead of screens?)
10 Years Ago
Bows fire slightly slower Bows have much reduced headshot damage Bows have a little more aim recoil crossbows fire arrows with much higher velocity (50% instead of 20% ) HV arrows are 'thinner'
10 Years Ago
* Added CNavArea.SetAttributes( int atts ) * Added CNavArea.GetCostSoFar() * Added CNavArea.ComputeAdjacentConnectionHeightChange( CNavArea ) * Added CNavLadder.GetLength() * Added navmesh.IsLoaded() * Added navmesh.SetMarkedArea( CNavArea ) * Added navmesh.GetMarkedArea() * Added navmesh.SetMarkedLadder( CNavLadder ) * Added navmesh.GetMarkedLadder() * Added navmesh.GetEditCursorPosition() * Added navmesh.Reset() * Added navmesh.Load() * Added navmesh.Save() * Added CLuaLocomotion.IsAreaTraversable( CNavArea ) * Added CLuaLocomotion.GetMaxJumpHeight() * Added PathFollower.ResetAge() * Added PathFollower.MoveCursorToClosestPosition( Vector pos ) * Added PathFollower.GetHindrance() * Added PathFollower.GetCursorData() * Added PathFollower.GetCurrentGoal() * Added PathFollower.FirstSegment() * Added PathFollower.LastSegment() * PathFollower.Compute( pos, nextbot, function ) now has a third paramter - function( area, areafrom, ladder, elevator, length )
bot
10 Years Ago
Windows Build 682
bot
10 Years Ago
LinuxDS Build 799
bot
10 Years Ago
Linux Build 830
10 Years Ago
NRE fix
10 Years Ago
Data twaeks
10 Years Ago
...
10 Years Ago
subtractive to try and fix shit refs
10 Years Ago
EntityCollisionMessage correctly handles batched colliders
10 Years Ago
increased helicopter weakspot health
10 Years Ago
Better error message when trying to remove LOD components from cells they don't belong to
10 Years Ago
Fixed NRE's with particle LOD's on the helicopter Fixed graphical issues with napalm Fixed Helicopter explosion light staying around until relog
10 Years Ago
Moved SetDirty to BeforeInspector
10 Years Ago
switched to visible metas, fixed null object ref in freezing effect
10 Years Ago
Removed crappy UnitFlagConditionSettingsEditor, renamed IsActive to HasFlag in UnitFlagConditionSettings Asset save
10 Years Ago
Don't let players do anything while receiving snapshot Fixed "sync position" being disabled on player prefab (!)
10 Years Ago
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10 Years Ago
Helicopter gibs harvestable after 8 minutes of cooling Fixed being able to shoot through helicopter to hit weakzones (much much harder to kill now, yikes)
10 Years Ago
Fixed static quarry not being immortal
10 Years Ago
Fixed unit info widget and some general UIWidget display issues TOD + camera tweaks
10 Years Ago
Scale sound volumes so fades sound linear instead of being mathematically linear Mixer cleanup Gunshots and explosions duck world sounds a little bit Sound templates are pooled Control reverb spread wander intensity with an animation curve and calm it down a bit
10 Years Ago
Fix sounds sometimes stopping early when returned to the pool and used again quickly
10 Years Ago
some water catchers partial texture rework/materials to rust material
10 Years Ago
Hashset.TrimExcess/Clear seems to sometimes crash Unity!!?!??!
10 Years Ago
developer 1 only works for admins/developers
10 Years Ago
merge from main
10 Years Ago
merge from main