200,685 Commits over 4,171 Days - 2.00cph!
Added sound templates to asset bundles
Converted DecalRotate and DecalScale to prefab attributes
Fixed scale divergence on recycled decals
Re-saving all custom map scenes (GameObjectRef serialization)
Adjusted terrain alpha cutoff range
First pass at silenced gunshots
Metal and wood door impact sounds
DELETED OLD HALF EDGE MESH SCRIPTS.
City editor UI tweaks.
Added basic road network scripts.
First pass at thunder sounds
Rocket flight sound is audible from a little farther away
Tone down wounded heartbeat loop a bit
Gunshot/explosion volume ducking tweaks
Third person reload sounds should work again
tone down the player flinch animations.
Added road prefabs.
Upgraded to new Arc.
FUCKED OFF OLD ARC.
- Part 1 of refactoring skill definition/point XML definitions to be more generic so it can be used for shop/upgrades and anything else
Patrol Helicopter Gibs unique collisions - Gibs re-export
Fixed UIWidget.Deactivate doing shit when the widget is active
Added CameraTarget component and some basic handling for target modes, currently using a placeholder gizmo when the camera is orbiting
Updated position of a load of melee weapon view models
Manifest - include all prefab names
Fixed arrows being almost impossible to fire through window bars
Adding a rotated version of small_stash
working on lava cogs texturing
new rocks WIP, gizmos file
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Fixed arrow world model LODs
Updated and cleaned the generic meat maxfile
beacon hold grenade anim updates
On server start, first load the save, then batch colliders and then run stability (with physics frames inbetween)
Human male updated + crappy hunger + tired emote anims
Human male rig tweak, re-skinned, new anims
Fixed NRE in weapon reload
Fix sounds recycling early when triggered rapidly