199,339 Commits over 4,140 Days - 2.01cph!
Client side entity game object destroys are load balanced when leaving a network group
Dedicated server compile fix
Igor - updated character.fbx to contain main & lod mesh, renamed base mesh
deleted old lod2 Igor mesh
Only toggle batch children when required
Fixed assert spam when leaving play mode in the editor
- Weapon firing events and setup for EntityAnimator / EntityEvents
Switched lower LOD in game for Igor
combined wood and metal objects as well as reflect objects in test court. combined textures to texture atlasses, removed backfaced tris
removed some old materials and meshes (more to come)
combined wood and metal materials and meshes together. combined other meshes together. turned off shadows on nearly all meshes
Unity 5.4 seems to want you to SetParent( null ) on UI elements before deleting them !
improved sit anims
improved wolf run anims
change units speeds to not hover in awkward positions blendwise (eg walk being 2.5 and blending between a walk and run that dosent have the same gate pattern, can change anims if it is vital the old speed is set for gameplay reasons)
added 1 meter per second walk anim to generic controller
Added workaround for U5.4 d3d9 compiler bug causing critical terrain shader errors
Added skip variants for static lightmaps to speed up compilation across all Rust/Standard shaders
Added sv_maxusrcmdprocessticks_holdaim
Removed potential for directory traversal in jpeg/screenshot
Automated Linux Build #204
Automated Windows Build #204
Automated Linux DS Build #204
More additions to building system. Looking at getting a live preview of changes + refactoring building runtime.
FOR FUCK SAKE spikeyslow prefab
!A WIP spikey model/texture/mat/controller
enable graphics jobs by default
young and female deer variations
Editor construction prefab preview
Retired ConstructionCollision
Server Cull / Client Cull game object tags work once again
Building prefab updates (now using PreviewMesh for editor preview)
Building skin updates (empty child object culling)
female and young wolf variations
Saved visual settings and defaulted to low
Tiny Unit.SetAge scaling tweaks
-decisionlog stays on agent if pausing and unpausing
-no valid goalplanvariant found logging added to decisionlog(also pops up in best decisions, currently)
External walls and window bars use SimpleBuildingBlock
Wind generator uses SimpleBuildingBlock