200,680 Commits over 4,171 Days - 2.00cph!
Fixed dx9 inverted normals / broken reflections and ps_2_0 related errors
Switched to using post-opaque as depth target during water depth pass
Terrain triggers are now on appropriate layer for all dungeons
NGPV debug scores updated
Testing a different approach to Agent goal variant comparison and re-scoring
Data tweaks
Removed building debug logs
Automated Windows Build #236
bad l-values, GCC was upset
Automated Linux Build #237
Dreadora - Added select breathe & 1st pass ready anim
Dreadora - Rig source update, anim template update, ready & select breathe source
dead anims for animals, but not working quite right as they still loop the dead anim again
missed one anim from last checkin
Automated Windows Build #237
Automated Linux DS Build #237
Prefab adjustments (rock_small)
fix for heli not doing damage in some situations
Clutter rocks are clientside decor (perf, collider count)
MaterialSetup can be pooled / used on dynamic decor
combat idle setup with first pass anim
human ouch anim has ouch sounds attached
Group's should remove units when they die now
Mood stat getter fix
Missing berry bush prefab re-made
Perceived Units should clear before reconstructing over surrounding units, else we'd be perceiving things "on the other side of the island".
Fixed shader related black river bug
Fixed water camera NRE
GitSync and "proper" fix for CRecipientFilter GetPlayers/GetCount
Automated Linux Build #238
- Fix for weird light prefab problem
Automated Windows Build #238
New stone, sulfur and metal ore world pickup models
Improved delta encoding of ragdoll bone positions/angles
Set origin when creating propspawn/entity_remove effects to fix PAS issues
Automated Linux DS Build #238
Linux server console error
Player viewmode flag override for bawng
- Changes to harvesting and stat carrying, so people don't starve themselves to death when they deposit food
Automated Linux Build #239
Automated Windows Build #239
Automated Linux DS Build #239
Color matched ocean and river
Fixed legacyGL/Linux water shader compilation errors
Fixed broken water SSR on GLcore/OSX
recovered waterfall foam shader
-camera doesn't lag behind moving units, and doesn't jerk on orbiting