200,680 Commits over 4,171 Days - 2.00cph!

9 Years Ago
Fixed dx9 inverted normals / broken reflections and ps_2_0 related errors Switched to using post-opaque as depth target during water depth pass
9 Years Ago
Terrain triggers are now on appropriate layer for all dungeons
9 Years Ago
NGPV debug scores updated Testing a different approach to Agent goal variant comparison and re-scoring Data tweaks
9 Years Ago
Merge from water 2.9
9 Years Ago
Merge from water 2.9
9 Years Ago
Removed building debug logs
bot
9 Years Ago
Automated Windows Build #236
9 Years Ago
bad l-values, GCC was upset
9 Years Ago
Assert fix !
9 Years Ago
updated campfire model
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9 Years Ago
Automated Linux Build #237
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9 Years Ago
Automated OSX Build #237
9 Years Ago
Dreadora - Added select breathe & 1st pass ready anim
9 Years Ago
Crafting crash diagnosis
9 Years Ago
Dreadora - Rig source update, anim template update, ready & select breathe source
9 Years Ago
dead anims for animals, but not working quite right as they still loop the dead anim again
9 Years Ago
missed one anim from last checkin
bot
9 Years Ago
Automated Windows Build #237
bot
9 Years Ago
Automated Linux DS Build #237
9 Years Ago
Prefab adjustments (rock_small)
9 Years Ago
fix for heli not doing damage in some situations
9 Years Ago
Clutter rocks are clientside decor (perf, collider count) MaterialSetup can be pooled / used on dynamic decor
9 Years Ago
Merge from save115_fixes
9 Years Ago
combat idle setup with first pass anim human ouch anim has ouch sounds attached
9 Years Ago
Group's should remove units when they die now Mood stat getter fix
9 Years Ago
Missing berry bush prefab re-made
9 Years Ago
Updated all stats
9 Years Ago
Perceived Units should clear before reconstructing over surrounding units, else we'd be perceiving things "on the other side of the island".
9 Years Ago
Fixed shader related black river bug Fixed water camera NRE
9 Years Ago
- Bits
9 Years Ago
GitSync and "proper" fix for CRecipientFilter GetPlayers/GetCount
bot
9 Years Ago
Automated Linux Build #238
bot
9 Years Ago
Automated OSX Build #238
9 Years Ago
- Fix for weird light prefab problem
bot
9 Years Ago
Automated Windows Build #238
9 Years Ago
New stone, sulfur and metal ore world pickup models
9 Years Ago
Improved delta encoding of ragdoll bone positions/angles Set origin when creating propspawn/entity_remove effects to fix PAS issues
bot
9 Years Ago
Automated Linux DS Build #238
9 Years Ago
Linux server console error
9 Years Ago
Player viewmode flag override for bawng
9 Years Ago
9 Years Ago
- Changes to harvesting and stat carrying, so people don't starve themselves to death when they deposit food
bot
9 Years Ago
Automated Linux Build #239
bot
9 Years Ago
Automated OSX Build #239
bot
9 Years Ago
Automated Windows Build #239
bot
9 Years Ago
Automated Linux DS Build #239
9 Years Ago
Color matched ocean and river
9 Years Ago
Fixed legacyGL/Linux water shader compilation errors Fixed broken water SSR on GLcore/OSX
9 Years Ago
recovered waterfall foam shader
9 Years Ago
-camera doesn't lag behind moving units, and doesn't jerk on orbiting