200,039 Commits over 4,140 Days - 2.01cph!
Fixed occlusion on standard lighting overrides; now handled by lighting func
Fixed rust/std shader inspector layer open/close states in multi-materials
Added fuzz layer to rust/std-hair + increased exponent range + using per-pixel normal for aniso vector calc
Merge from prerelease/wipe
Merge from prerelease/wipe
bus height adjustment (models)
Fixed negative scaled mine triggers on Savas that were causing server warning spam.
Updated HapisIsland spawn, grass and decor to v2
Fixed insanely slow asset menus
UI tinkering
Updated ProcmapBench to new version
Removed non procmap busstop from airfield'
Player commands now set movement speed
PlayerController unit sphere cast is no longer anthropocentric
Put waiting back into movement interaction
Fixed UnitInfoWidget sometimes not showing anything in the subtitle/thought text area
Hapis-specific terrain config is no longer a thing. Uses procmap config.
Fixed bus stops spawning inside monument topology (too close to or inside monuments)
Network++
Added climate blend cycles guarantee convergence to target lut; triggered by lut/param changes
Added DebugLUTBlending toggle to debug luts and blend cycles
The Small Wooden Hut is now in the starting pool
Knife renamed to HandAxe, now in starting pool
Fixed a bunch of bad skills data on items
Don't place bus stop / power substations when a road is merging into another road
Some more distance between the last pylon and the power substation
Network++
Skill Use refactored and hooked up to buildings
a bunch of SF shader fixescompile fixes and amplify AO upgrade
Shader variants, TOD reflecton/ambient update tweaks, camera culling experiments
added bone armor suit
disabled other bone armor types
added cactus flesh item
Moved Sonic Ether and Amplify Color assets in to Plugins as well.
Added keyboard shortcut for Bootstrap (Alt+B). Commented out a spammy debug print in ObjectPool. Updated project version to Unity 5.4.0f2.
FOR FUCK SAKE asteroid level scene (cleanup)
!A mortar placeholer
/U mortat prefab
Gave Hapis a much needed band-aid. It will get the proper love it needs later.
Set up decor / grass / spawn correctly on SavasIsland
Fixed SavasIsland throwing errors and corrupting its save with duplicate ore nodes (RUST-1271)
Some more descriptive error messages
Increased max wiring distance of powerlines
RUST-1270 Attempted fix for oil barrels in hangar 1
Couple of decal fixes
I suppose I should remember to keep the branch up to date with main :-P
Fixed underground water tower on HapisIsland (RUST-1268)