201,991 Commits over 4,171 Days - 2.02cph!

9 Years Ago
...
9 Years Ago
▅ ▇▋▆▉▉█▉ ▄▇▋▇▆██ ▊▅▇▌▆ ▌▆▊
9 Years Ago
player source update
9 Years Ago
vm source update
9 Years Ago
* Added Entity.GetFlexIDByName( str ) -> id * render.Pop functions will no longer crash the game when underflowed * Burning props no longer ignite their gibs when destroyed * Enabled full episodic behaviour on HL2 Hunter Chopper
bot
9 Years Ago
Automated Linux Build #483
bot
9 Years Ago
Automated OSX Build #483
9 Years Ago
Fixed door animation snapping with pool.mode set to 2
9 Years Ago
Fixed unit views not being correctly picked based on age + gender, simplified a bunch of related code Lots of UI refactoring More persistence refactoring, with better saving
9 Years Ago
tweaked the flashlight offset on the semi_auto pistol viewmodel
9 Years Ago
Delete player prefs that store last gamemode/session save name when the files have been deleted
9 Years Ago
Logging
bot
9 Years Ago
Automated Windows Build #483
9 Years Ago
Aluminum roof texture set Warehouses models/LODs/COLs/Prefab update
9 Years Ago
PointerClickTweener/PointHoverTweener respect selectable component interactable state Fixed menu buttons having bad tween states Fixed IntroUI not being mangaed properly and thus blocking raycasts in the wrong game states
9 Years Ago
Typos
9 Years Ago
Ditched StartupUI in favor of the new unity splash shizzle
bot
9 Years Ago
Automated Linux DS Build #483
9 Years Ago
Editor tags in IEntity, ECS member overrides (were hiding base singleton members) Updated NavMeshComponents New 5.5.xNavMeshBuild
9 Years Ago
More editor tags
9 Years Ago
Fixed blank save name files when saving ingame, in editor, with no previous save being defined
9 Years Ago
Removed some old startup stuff from GameManager
9 Years Ago
Fixed rare and random building LOD flickering with pool.mode set to 2
9 Years Ago
Fixed, for real
9 Years Ago
Fixed pause not using the correct screen
9 Years Ago
fix for junkpiles not despawning half inside player bases
9 Years Ago
Moved tweening to plugins
9 Years Ago
9 Years Ago
another potential fix for empty boxes barrels drop 3x as much wood, and drop metal frags instead of 1x crude potential fix for weird shadows from viewmodel when using flashlight
9 Years Ago
water bottle now has a gross dirty water viewmodel and can be filled can no longer action-drink from water bottles or bota bags - must equip updated item descriptions of water containers to specify their usage phrases protocol++
9 Years Ago
Collaborations persistence WIP
9 Years Ago
GameModes now use definition assets, provides session instance Introduced IGroup to allow for better persistence data support via generics Entity names are properly saved Snapshot fuckery Version++
9 Years Ago
Fixed bad tribe create music trigger
9 Years Ago
Attempting to fix the camera flicker on game laod
9 Years Ago
Bullet flyby playback improvements + sound tweaks Fixed occlusion weirdness on a few sounds Fix some weapons playing 3rd person reload sounds on deploy Tiny bit of misc sound polish
9 Years Ago
Portacabin progress
9 Years Ago
9 Years Ago
tall lightpost progress
9 Years Ago
toggled use vertex R on rabbit dens again for better shading
9 Years Ago
Let's make Proto happy and give PersistedCollaborationRequest a default constructor.
9 Years Ago
vm water bottle prefab update
9 Years Ago
Quality settings
9 Years Ago
reduced water bottle deploy time fixed silencer icon showing overtop of revolver icon
9 Years Ago
Fixed client side socket handles sometimes not destroying
9 Years Ago
Added pooling to client side lock entities
9 Years Ago
backing up script to help with building creation
9 Years Ago
food gives very little to no water bota bag cheaper again can no longer drink salt water directly from ocean (gives warning) drink option more easily visible when aiming at streams or lakes updated techparts/tarp icon metal frags drop less frequently than wood in barrels lowered metal frag amount phrases
9 Years Ago
SteamInventory fixes
9 Years Ago
vm water bottle anim updates
9 Years Ago
fixed repair bench consuming components anyway