201,998 Commits over 4,171 Days - 2.02cph!
FOR FUCK SAKE shader/scene
Reproduction persistence (untested)
Tires stacks models/LODs/COLs/Prefabs and textures
Harbor_1 backup
campfire and large building updated for new building sytem
Updating the inventroy screen.
Patched hair, skin and clothing shaders
* Updated localization files
! Added stuff for overrides/, moved HL2 chopper bomb content to overrides/
Unified EnvironmentVolume, TerrainCollisionTrigger and WaterVisibilityTrigger (should be fully backwards compatible)
SaveLoad GetSaves missing directory create
Automated Windows Build #488
Disabled keepalpha in clothing, hair and skin to allow latest ASE until fix is up
Updated ASE to 25.002
Automated Linux DS Build #488
FlockDriver.OnDestroy disposes culling groups
Misc Player reset tweaks
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Added wrecked version of car
Player camera module resets
VicinityEffect reset/physics trigger cleanup
Refactored entity view containers so that we get a cleaner scene heirarchy after load
Committing some partial work on vehicle damage FX etc
Added Player.SimulateGravGunPickup, Player.SimulateGravGunDrop, Player.GetPreferredCarryAngles
Automated Linux Build #489
Automated Windows Build #489
Automated Linux DS Build #489
Automated Linux Build #490
Automated Windows Build #490
Automated Linux DS Build #490
Should fix inconsistent emission on some workshop skins
junk resources - fbx/col/textures/mats
Increase built time timeout
Fix for misaligned leather gloves
Fixed some missing materials on den prefabs causing NREs