202,011 Commits over 4,171 Days - 2.02cph!
m92 implementation
military grade weapons uncraftable
doprepare
Updated Rust Builder Path
Some manual cleanup after merge.
Let's not forget to proto include persisted smart object data.
Updated resharper templates
Added anti hack volumes (more control over AH behaviour in static environments)
Added environment volume padding
Added lift entity script (for cave bucket lifts)
Added some terrain checks to the lighthouse scene
Added "clear connections" context menu to culling volume
Refactoring building interaction data + validation, default interactions are defined on the script meta and validated in BuildingSettings.OnValidate
BuildingSettingsEditor upgrades stuff WIP
Removed SkillUseParameters from BehaviourPlanData as it wasn't being used
Moved some building data classes back into a single file for convenience while refactoring
Mining tunnel layer fixes
Minor layout in BaseEntity
Fixed some culling volume issues in cave_large_sewers_hard scene
Enabled splat transfer in cave_large_sewers_hard scene (somewhat important there)
More mining tunnel layer fixes
tweaked m92 worldmodel
tweaked the m92 attack sounds / anims so there's less of a pause between firing
fixed the blend between throw animations
Merged Smart Object Persistence branch to main.
Players terminate correctly when a vehicle is destroyed.
ID classes weren't Serializable. gg.