199,994 Commits over 4,140 Days - 2.01cph!

44 Days Ago
Merge from autoturret_peacekeeper
44 Days Ago
Reduced initial time before the hostile warning appears (was 2s, now 0.25) Use real time instead of fixed delta time, makes the countdown closer to real time
44 Days Ago
Merge from simple_floating_entity (includes latest main)
44 Days Ago
Merge from parent
44 Days Ago
Created SimpleFloatingEntity Shares simplified floating behaviour with floating junkpiles, can rotate but will only ever move on the Y axis Movement is budgeted and only active if a player is within 16m Derives from BaseEntity so has no damage handling
44 Days Ago
Merge from food_spoil_pool_fix
44 Days Ago
Fixed food sometimes spoiling immediately when created (pooling issue)
44 Days Ago
Finally fixed it
44 Days Ago
Finish loading screen flex mockup
44 Days Ago
More gesture menu stuff
44 Days Ago
Merge from team_invite_changes
44 Days Ago
Don't allow duplicates in the invite list
44 Days Ago
WIP: Initial new loading screen setup
44 Days Ago
Removed some temporary testing logic
44 Days Ago
Merge from main
44 Days Ago
Merge from autoturret_peacekeeper
44 Days Ago
Merge from main
44 Days Ago
Slight menu transparency if in game
44 Days Ago
Menu open and close fade in/out
44 Days Ago
Stop quit modal from preventing escape from being picked up in game
44 Days Ago
Bloom improvements for new tonemap. More sky tweaks.
44 Days Ago
Fixed settings warmup nre
44 Days Ago
merge from fix_compile_tester_editor -> main
44 Days Ago
Fix compile tester so it targets the editor assembly as well
44 Days Ago
merge from print_light_counts -> main
45 Days Ago
wip gesture menu
45 Days Ago
Fix compile error
45 Days Ago
Don't build certain projects that won't build
45 Days Ago
Minor cleanups Port gmod-html from x86-64 for Windows only
45 Days Ago
Fixed some compile warnings Added more sanity checks Prop fading changes If prop min fade distance is below 0 (i.e. -1), it will be set to max fade distance if max fade distance is below 500. This avoids props being always transparent in this scenario, even when walking up really close to it. Minor cleanups More cleanups
45 Days Ago
Undo subtract
45 Days Ago
optimize FindActiveWaterBodies()
45 Days Ago
merge from main -> print_light_counts
45 Days Ago
▋▉▇▊▄▉
45 Days Ago
merge from party_system -> aux1
45 Days Ago
merge from party_system -> aux1
45 Days Ago
Add kickparty command to remove members from your party
45 Days Ago
Fix party not showing for the player who joins a party via an invite
45 Days Ago
merge from abyss_storage_fix
45 Days Ago
Abyss Containers - Changed deploy and open/close SFX to metallic ones fixed gibs warnings in vertical ver fixed missing collisions for small deployables in horizontal ver fixed horizontal ver corpse gibs collisionmeshdata error fixed horizontal ver missing groundwatch
45 Days Ago
Additional validation checks. Converted all the remaining whitebox blocks to BoatBuildingBlock
45 Days Ago
Fixed removing the wrong instance when the swap-back-removal of another instance invalidated the indices by reintroducing instance sequence numbers, but slightly better.
45 Days Ago
45 Days Ago
45 Days Ago
Fix grenade explosions not being heard by scientists
45 Days Ago
Settings: Gesture menu baseline Reset tooltip when switching tabs
45 Days Ago
Ocean alpha test on beaufort 0
45 Days Ago
A ton of adaptations for the new height falloff.
45 Days Ago
█▄▅ ▇▇█ ▋▍▊██▌▋▄ ▆▌▅█▇▌▉
45 Days Ago
ContainerCorpseCreator compile fix