195,636 Commits over 4,110 Days - 1.98cph!

1 Year Ago
Update dance emoji, 37% more style Added :scientist: emoji
1 Year Ago
Merge from worldmodelupdates -> worldmodels Code support for different dropped item models based on stack size
1 Year Ago
Merge from global_networked_bases -> aux2
1 Year Ago
Fix instanced entities (wooden boxes) that only show inside network range not showing after server restart
1 Year Ago
Enable instancing for locker & TC
1 Year Ago
Don't bother storing Rust+ info in nexus if Rust+ is disabled
1 Year Ago
Network++ up to 2500 to avoid conflicts on aux2
1 Year Ago
Garage door uses normal rendering in network range
1 Year Ago
Implement disposing / cleanup of instanced rendering when leaving server ConVar.Mesh.quality will scale instanced rendering LODs too
1 Year Ago
Slow burning atlas. Converted all to TGA because f that PNG alpha noise.
1 Year Ago
Cleanup GlobalNetworkHandler
1 Year Ago
Merge from global_networked_bases -> aux2
1 Year Ago
Fix blue deploy guide not showing for instanced prefabs Assign the runtime created MeshRenderConfig to InstancedMeshFilter so we can grab it from the PrefabAttribute
1 Year Ago
Manually set "globalBuildingBlock" for all building block prefabs
1 Year Ago
Remove magic "is BuildingBlock"
1 Year Ago
Eliminated a couple more functions
1 Year Ago
Convert sleeping bag and bed
1 Year Ago
Change `global_rendering` convar into a command line argument `--use-normal-rendering` Block planter box material changing behind `-use-normal-rendering` instead of the runtime toggle of instanced rendering
1 Year Ago
Flame stuff WIP
1 Year Ago
Merge from nexus + manifest
1 Year Ago
Merge from global_networked_bases -> aux2
1 Year Ago
Fix minimum distance for first LOD in RendererLOD being 1m allowing you to see through walls when close up (set to 0m for instanced rendering)
1 Year Ago
Converted conditional model prefabs
1 Year Ago
Fix prefab converter missing conditional models for building blocks (mainly foundation walls)
1 Year Ago
Rollback EffectData:SetHitBox change
1 Year Ago
Rollback EffectData:SetHitBox change
1 Year Ago
Furnace lit material
1 Year Ago
Fix ConstructionPlaceholder renderers not being removed
1 Year Ago
Merge from main
1 Year Ago
Allow selecting which zone to start in when connecting to a nexus the first time since wipe
1 Year Ago
Update .gitignore Disable C4005, error on C4840 Fixed some warnings Prevent display of concommands in gamemode settings Do not run OnRequestFullUpdate outside of main thread Defer gamemode loading until all other components are loaded Do not use obsolete API for DNS resolution Fixed an oopsie with srcds gamemode loading Increase EffectData:SetHitBox net limit to match the particle name limit Run DNS resolution in a thread Added VMatrix.__unm (negate operator) Disable HTTP DNS lookups for now Merge branch 'main' into prerelease
1 Year Ago
Run DNS resolution in a thread Added VMatrix.__unm (negate operator) Disable HTTP DNS lookups for now
1 Year Ago
exported oiljack arm after mesh edits and set up anim controller
1 Year Ago
Disable HTTP DNS lookups for now
1 Year Ago
More.
1 Year Ago
Merge from global_networked_bases -> aux2
1 Year Ago
Merge from main
1 Year Ago
Fire flipbook files.
1 Year Ago
Fix compile errors
1 Year Ago
Provide connection protocol to remaining nexus redirects Updated FP.Nexus to reflect port field changes Moving repeated bits into NexusUtil
1 Year Ago
test mesh for turret
1 Year Ago
Network++ (isolating staging in case we cherry pick the previous changes with protocol 2400 to release)
1 Year Ago
Merge from save239
1 Year Ago
Network++
1 Year Ago
CodeGen
1 Year Ago
merge from main
1 Year Ago
merge from ping_sfx_slider
1 Year Ago
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1 Year Ago
Merge from main
1 Year Ago
Merge from hackweek-chat-emoji