194,760 Commits over 4,079 Days - 1.99cph!
Updated explosion_underwater_surface for the new water
lowered number of PFX during creation effect
fixed triangle foundations walls not active during creation effect
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Refactoring & auto ingest all building block prefabs into the instanced render system
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merge from respawn_options_connect_fix
Electric fan / meshes, textures, LODs and prefabs
fixed wall.right LOD3 being off
Fixing offsets/rotations in foundations on some tiers to unify the system to the same pivot location
folder updates, anim exports, animator updates
Send respawn options to player when they first connect to server
Delete materials /and sounds/ temp folders on launch/shutdown
Added engine.AbsoluteFrameTime and made FrameNumber() shared
Bullet/blunt/slash/stab water impacts no longer fill rate performance hogs, and look nicer.
merge from sleeping_bag_delete_tooltip
merge from camper_respawn_option_fix
Water splash material vertex lit instead of emissive, uses a healthier texture atlas.
merge from skinradius_cmd_2 -> main
Added `upgrade_radius` based on the same code as `skin_radius`
Fix errors running ferry_terminal scene in editor
merge into main from creation_gibs
Redo skin_radius command in a way that won't cause merge conflicts
WIP info popup for connecting to nexus
merge from main -> skinradius_cmd
Removed old button to unclaim public beds
aircon unit wip lorry trailer, added back light, balancing vertex blending more
menu option to disable creation effects
missing footstep anim events added
fixed an incorrect gib assignment for adobe foundation wall
More cleanup and refactoring
merge from main -> global_networked_bases
Apply #if CLIENT to SleepingBagButton fix compile errors in #SERVER
merge from main -> sleeping_bag_delete_tooltip