194,760 Commits over 4,079 Days - 1.99cph!
merge creation_gibs to main
network++
block upgrading while animation is playing
NRE checks
play old upgrade sound when creation gibs are disabled
perf fix
Setup LODS correctly on waterpistol.
Added missing rack configs for waterguns, snowball gun, others.
more accurate SC roof top line collider
LOD1 tweak
setting up new bear anims in unity 'bear anim updates' branch.
armored window bars collider rework
SC skin wall.window touch up
exported some bear anims to test on the 'bear anim updates' branch
merge from ping_improvements
Fixed sheet metal floor gibs r/w errors when destoryed
Changed Ashtray and Cigarette Layer from Default to World
updated bear controller, removed sfx from idle 1
merge from building_skins_3
exported bear idles 1-6 and added to bear anim controller
fixed vehicles being able to clip through SC foundation - this was due to vehicles not calculating conditional meshes colliders
merge from selected_skin_fix
merge from camper_respawn_option_fix
merge from building_skins_3
Recentred standing rack prefab setup
Standing rack prefab updates, bounds, guides, placement mesh etc
Add ForceDetailColour component for quick container skin colour changes
More server provided emoji checks
Don't show autocomplete if block emoji convar is set to true
Fixed blockEmojiAnimations not working after recent refactors
Merge from hackweek-chat-emoji
Exposed speedLerpMultiplier on HeldEntity, allows per weapon control over how quickly the speed parameter on the animator moves
Adjusted lr300 to 0.1 to demonstrate (lower = faster)
Fix edge case where an invalid selected skin for a specific building tier would make that whole tier not appear in the hammer radial menu
Improved leniency when pinging dropped weapons
Fixed pings aimed at points of interest (nodes/chests/etc) also spawning a hostile ping
Re-enable showing an occupied symbol on camper respawn options, but don't show it when displaying a respawn option while the player is alive and viewing their map