194,742 Commits over 4,079 Days - 1.99cph!
Fixed server provided emoji not working (broken several refactors ago)
Converted ragdoll and corpse to support both Client- and Server-side setup.
Merge fixes
Fixed some tooltip changes on vending admin panel
Merge from more_map_markers
Merge from building_skins_3
Merge from tooltip_cleanup
Resend respawn info to the client when a bag is renamed
Fixed toggling team leader markers via eye icon not immediately hiding/showing team leader map markers
Fixed delete button appearing when hovering over team leader markers
Player model and LOD setup
Force enable text on tooltip to maybe fix missing tooltips text in builds
Fixed non-shipping container gibs getting tint colours
Fixed physics troubles with buoyancy and positioning
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Fix shipping container blocks randomising colour when the server loads
Work in progress for:
- Player corpse and ragdoll are no longer separate. The corpse is also the ragdoll. No more issues with corpse vs. ragdoll position not lining up.
- Simulate ragdoll movement on the server side and sync to clients. This means good behaviour on server-side sim objects like vehicles.
- Can revert to the old system for now by setting physics.serversideragdolls to false.
merge from main/ping-sounds
Show tooltip if a player doesn't hold down the button to delete a bag
Added UV2 and UV3 to each layer "UV Set" option in "Rust/Standard Blend 4-Way"
Cleaned up old temp lighting from the scene.
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Pick nexus server list realm based on build info
Fix nexus category button not updating properly
Fix nexus tab shown by default
Added the lighting prefab and made a few scene tweaks needed for its integration.
Moved the subway entrance lighting to an override group with a culling volume to save on shadow casters.
Exit sign emissive tweak.
Progress moving "Core/Hair" backend to Rust Standard
Remove redundant code from workshopDL
Update TTT
Add controller cfgs
So that they are not ran from mounted games
util.GetModelMeshes now accept "00000" format bodygroups
Batch WorkshopDL queries to 50 addons at a time
Should help with Steam seemingly rate limiting us.
Also reduced number of redundant warnings on failure, added a message when workshop addons are skipped due to cl_downloadfilter mapsonly, instead of spamming about missing files
Include biome of building block when color is applied
Analytics for color of shipping container when built with last used color or when recolored with spray can
merge from respawn_changes
merge from change_skin_bind_fix
Added LightEx ability to sync intensity to other lights that don't have the component (e.g. bounce lights)
some weapon override controller updates
player animator relax stance (upper body) and threshold updates
Analytics when a player unclaims their bag / bed
Block switching hotbar item while context menu is open
Fixed setting context menu binds occasionally resetting normal binds
Add default binds for +prevskin and +nextskin
Fix wiretool showing sleeping bag quota
merge from main -> respawn_changes